OpenMW
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00001 #ifndef GAME_MWWORLD_ACTIONDOOR_H 00002 #define GAME_MWWORLD_ACTIONDOOR_H 00003 00004 #include "action.hpp" 00005 #include "ptr.hpp" 00006 00007 namespace MWWorld 00008 { 00009 class ActionDoor : public Action 00010 { 00011 virtual void executeImp (const MWWorld::Ptr& actor); 00012 00013 public: 00014 ActionDoor (const Ptr& object); 00015 }; 00016 } 00017 00018 #endif