OpenMW
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00001 #ifndef GAME_MWWORLD_ACTIONREPAIR_H 00002 #define GAME_MWWORLD_ACTIONREPAIR_H 00003 00004 #include "action.hpp" 00005 00006 namespace MWWorld 00007 { 00008 class ActionRepair : public Action 00009 { 00010 virtual void executeImp (const Ptr& actor); 00011 00012 public: 00013 ActionRepair(const MWWorld::Ptr& item); 00014 }; 00015 } 00016 00017 #endif