OpenMW
|
getWorldTransform(btTransform &ret) const | BtOgre::RigidBodyState | [inline, virtual] |
mCenterOfMassOffset | BtOgre::RigidBodyState | [protected] |
mNode | BtOgre::RigidBodyState | [protected] |
mTransform | BtOgre::RigidBodyState | [protected] |
RigidBodyState(Ogre::SceneNode *node, const btTransform &transform, const btTransform &offset=btTransform::getIdentity()) | BtOgre::RigidBodyState | [inline] |
RigidBodyState(Ogre::SceneNode *node) | BtOgre::RigidBodyState | [inline] |
setNode(Ogre::SceneNode *node) | BtOgre::RigidBodyState | [inline] |
setWorldTransform(const btTransform &in) | BtOgre::RigidBodyState | [inline, virtual] |