OpenMW
MWMechanics::CreatureStats Member List
This is the complete list of members for MWMechanics::CreatureStats, including all inherited members.
addToFallHeight(float height)MWMechanics::CreatureStats
AT_Chop enum valueMWMechanics::CreatureStats
AT_Slash enum valueMWMechanics::CreatureStats
AT_Thrust enum valueMWMechanics::CreatureStats
AttackType enum nameMWMechanics::CreatureStats
canUsePower(const std::string &power) const MWMechanics::CreatureStats
clearHasDied()MWMechanics::CreatureStats
CreatureStats()MWMechanics::CreatureStats
friendlyHit()MWMechanics::CreatureStats
getActiveSpells() const MWMechanics::CreatureStats
getActiveSpells()MWMechanics::CreatureStats
getAiSequence() const MWMechanics::CreatureStats
getAiSequence()MWMechanics::CreatureStats
getAiSetting(int index) const MWMechanics::CreatureStats
getAttacked() const MWMechanics::CreatureStats
getAttackingOrSpell() const MWMechanics::CreatureStats
getAttackType()MWMechanics::CreatureStats [inline]
getAttribute(int index) const MWMechanics::CreatureStats
getCreatureTargetted() const MWMechanics::CreatureStats
getDynamic(int index) const MWMechanics::CreatureStats
getEvasion() const MWMechanics::CreatureStats
getFatigue() const MWMechanics::CreatureStats
getFatigueTerm() const MWMechanics::CreatureStats
getFriendlyHits() const MWMechanics::CreatureStats
getHealth() const MWMechanics::CreatureStats
getLastHitObject() const MWMechanics::CreatureStats
getLevel() const MWMechanics::CreatureStats
getLevelHealthBonus() const MWMechanics::CreatureStats
getMagicEffects() const MWMechanics::CreatureStats
getMagicEffects()MWMechanics::CreatureStats
getMagicka() const MWMechanics::CreatureStats
getSpells() const MWMechanics::CreatureStats
getSpells()MWMechanics::CreatureStats
hasBlightDisease() const MWMechanics::CreatureStats
hasCommonDisease() const MWMechanics::CreatureStats
hasDied() const MWMechanics::CreatureStats
hasTalkedToPlayer() const MWMechanics::CreatureStats
isAlarmed() const MWMechanics::CreatureStats
isDead() const MWMechanics::CreatureStats
isHostile() const MWMechanics::CreatureStats
land()MWMechanics::CreatureStats
levelUp()MWMechanics::CreatureStats
mActiveSpellsMWMechanics::CreatureStats [private]
mAiSequenceMWMechanics::CreatureStats [private]
mAiSettingsMWMechanics::CreatureStats [private]
mAlarmedMWMechanics::CreatureStats [private]
mAttackedMWMechanics::CreatureStats [private]
mAttackingOrSpellMWMechanics::CreatureStats [private]
mAttackTypeMWMechanics::CreatureStats [private]
mAttributesMWMechanics::CreatureStats [private]
mBoundItemsMWMechanics::CreatureStats
mDeadMWMechanics::CreatureStats [private]
mDiedMWMechanics::CreatureStats [private]
mDynamicMWMechanics::CreatureStats [private]
mFallHeightMWMechanics::CreatureStats [private]
mFriendlyHitsMWMechanics::CreatureStats [private]
mHostileMWMechanics::CreatureStats [private]
mIsWerewolfMWMechanics::CreatureStats [protected]
mLastHitObjectMWMechanics::CreatureStats [private]
mLevelMWMechanics::CreatureStats [private]
mLevelHealthBonusMWMechanics::CreatureStats [private]
mMagicEffectsMWMechanics::CreatureStats [private]
mRecalcDynamicStatsMWMechanics::CreatureStats [private]
mSpellsMWMechanics::CreatureStats [private]
mSummonedCreaturesMWMechanics::CreatureStats
mTalkedToMWMechanics::CreatureStats [private]
mUsedPowersMWMechanics::CreatureStats [private]
mWerewolfAttributesMWMechanics::CreatureStats [protected]
needToRecalcDynamicStats()MWMechanics::CreatureStats
resurrect()MWMechanics::CreatureStats
setActiveSpells(const ActiveSpells &active)MWMechanics::CreatureStats
setAiSetting(int index, int value)MWMechanics::CreatureStats
setAlarmed(bool alarmed)MWMechanics::CreatureStats
setAttacked(bool attacked)MWMechanics::CreatureStats
setAttackingOrSpell(bool attackingOrSpell)MWMechanics::CreatureStats
setAttackType(int attackType)MWMechanics::CreatureStats [inline]
setAttribute(int index, const Stat< int > &value)MWMechanics::CreatureStats
setAttribute(int index, int base)MWMechanics::CreatureStats
setDynamic(int index, const DynamicStat< float > &value)MWMechanics::CreatureStats
setFatigue(const DynamicStat< float > &value)MWMechanics::CreatureStats
setHealth(const DynamicStat< float > &value)MWMechanics::CreatureStats
setHostile(bool hostile)MWMechanics::CreatureStats
setLastHitObject(const std::string &objectid)MWMechanics::CreatureStats
setLevel(int level)MWMechanics::CreatureStats
setMagicEffects(const MagicEffects &effects)MWMechanics::CreatureStats
setMagicka(const DynamicStat< float > &value)MWMechanics::CreatureStats
setSpells(const Spells &spells)MWMechanics::CreatureStats
talkedToPlayer()MWMechanics::CreatureStats
updateHealth()MWMechanics::CreatureStats
usePower(const std::string &power)MWMechanics::CreatureStats