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MWMechanics
CreatureStats
MWMechanics::CreatureStats Member List
This is the complete list of members for
MWMechanics::CreatureStats
, including all inherited members.
addToFallHeight
(float height)
MWMechanics::CreatureStats
AT_Chop
enum value
MWMechanics::CreatureStats
AT_Slash
enum value
MWMechanics::CreatureStats
AT_Thrust
enum value
MWMechanics::CreatureStats
AttackType
enum name
MWMechanics::CreatureStats
canUsePower
(const std::string &power) const
MWMechanics::CreatureStats
clearHasDied
()
MWMechanics::CreatureStats
CreatureStats
()
MWMechanics::CreatureStats
friendlyHit
()
MWMechanics::CreatureStats
getActiveSpells
() const
MWMechanics::CreatureStats
getActiveSpells
()
MWMechanics::CreatureStats
getAiSequence
() const
MWMechanics::CreatureStats
getAiSequence
()
MWMechanics::CreatureStats
getAiSetting
(int index) const
MWMechanics::CreatureStats
getAttacked
() const
MWMechanics::CreatureStats
getAttackingOrSpell
() const
MWMechanics::CreatureStats
getAttackType
()
MWMechanics::CreatureStats
[inline]
getAttribute
(int index) const
MWMechanics::CreatureStats
getCreatureTargetted
() const
MWMechanics::CreatureStats
getDynamic
(int index) const
MWMechanics::CreatureStats
getEvasion
() const
MWMechanics::CreatureStats
getFatigue
() const
MWMechanics::CreatureStats
getFatigueTerm
() const
MWMechanics::CreatureStats
getFriendlyHits
() const
MWMechanics::CreatureStats
getHealth
() const
MWMechanics::CreatureStats
getLastHitObject
() const
MWMechanics::CreatureStats
getLevel
() const
MWMechanics::CreatureStats
getLevelHealthBonus
() const
MWMechanics::CreatureStats
getMagicEffects
() const
MWMechanics::CreatureStats
getMagicEffects
()
MWMechanics::CreatureStats
getMagicka
() const
MWMechanics::CreatureStats
getSpells
() const
MWMechanics::CreatureStats
getSpells
()
MWMechanics::CreatureStats
hasBlightDisease
() const
MWMechanics::CreatureStats
hasCommonDisease
() const
MWMechanics::CreatureStats
hasDied
() const
MWMechanics::CreatureStats
hasTalkedToPlayer
() const
MWMechanics::CreatureStats
isAlarmed
() const
MWMechanics::CreatureStats
isDead
() const
MWMechanics::CreatureStats
isHostile
() const
MWMechanics::CreatureStats
land
()
MWMechanics::CreatureStats
levelUp
()
MWMechanics::CreatureStats
mActiveSpells
MWMechanics::CreatureStats
[private]
mAiSequence
MWMechanics::CreatureStats
[private]
mAiSettings
MWMechanics::CreatureStats
[private]
mAlarmed
MWMechanics::CreatureStats
[private]
mAttacked
MWMechanics::CreatureStats
[private]
mAttackingOrSpell
MWMechanics::CreatureStats
[private]
mAttackType
MWMechanics::CreatureStats
[private]
mAttributes
MWMechanics::CreatureStats
[private]
mBoundItems
MWMechanics::CreatureStats
mDead
MWMechanics::CreatureStats
[private]
mDied
MWMechanics::CreatureStats
[private]
mDynamic
MWMechanics::CreatureStats
[private]
mFallHeight
MWMechanics::CreatureStats
[private]
mFriendlyHits
MWMechanics::CreatureStats
[private]
mHostile
MWMechanics::CreatureStats
[private]
mIsWerewolf
MWMechanics::CreatureStats
[protected]
mLastHitObject
MWMechanics::CreatureStats
[private]
mLevel
MWMechanics::CreatureStats
[private]
mLevelHealthBonus
MWMechanics::CreatureStats
[private]
mMagicEffects
MWMechanics::CreatureStats
[private]
mRecalcDynamicStats
MWMechanics::CreatureStats
[private]
mSpells
MWMechanics::CreatureStats
[private]
mSummonedCreatures
MWMechanics::CreatureStats
mTalkedTo
MWMechanics::CreatureStats
[private]
mUsedPowers
MWMechanics::CreatureStats
[private]
mWerewolfAttributes
MWMechanics::CreatureStats
[protected]
needToRecalcDynamicStats
()
MWMechanics::CreatureStats
resurrect
()
MWMechanics::CreatureStats
setActiveSpells
(const ActiveSpells &active)
MWMechanics::CreatureStats
setAiSetting
(int index, int value)
MWMechanics::CreatureStats
setAlarmed
(bool alarmed)
MWMechanics::CreatureStats
setAttacked
(bool attacked)
MWMechanics::CreatureStats
setAttackingOrSpell
(bool attackingOrSpell)
MWMechanics::CreatureStats
setAttackType
(int attackType)
MWMechanics::CreatureStats
[inline]
setAttribute
(int index, const Stat< int > &value)
MWMechanics::CreatureStats
setAttribute
(int index, int base)
MWMechanics::CreatureStats
setDynamic
(int index, const DynamicStat< float > &value)
MWMechanics::CreatureStats
setFatigue
(const DynamicStat< float > &value)
MWMechanics::CreatureStats
setHealth
(const DynamicStat< float > &value)
MWMechanics::CreatureStats
setHostile
(bool hostile)
MWMechanics::CreatureStats
setLastHitObject
(const std::string &objectid)
MWMechanics::CreatureStats
setLevel
(int level)
MWMechanics::CreatureStats
setMagicEffects
(const MagicEffects &effects)
MWMechanics::CreatureStats
setMagicka
(const DynamicStat< float > &value)
MWMechanics::CreatureStats
setSpells
(const Spells &spells)
MWMechanics::CreatureStats
talkedToPlayer
()
MWMechanics::CreatureStats
updateHealth
()
MWMechanics::CreatureStats
usePower
(const std::string &power)
MWMechanics::CreatureStats
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