OpenMW
MWMechanics::NpcStats Member List
This is the complete list of members for MWMechanics::NpcStats, including all inherited members.
addToFallHeight(float height)MWMechanics::CreatureStats
AT_Chop enum valueMWMechanics::CreatureStats
AT_Slash enum valueMWMechanics::CreatureStats
AT_Thrust enum valueMWMechanics::CreatureStats
AttackType enum nameMWMechanics::CreatureStats
canUsePower(const std::string &power) const MWMechanics::CreatureStats
clearHasDied()MWMechanics::CreatureStats
CreatureStats()MWMechanics::CreatureStats
Flag enum nameMWMechanics::NpcStats
Flag_ForceRun enum valueMWMechanics::NpcStats
Flag_ForceSneak enum valueMWMechanics::NpcStats
Flag_Run enum valueMWMechanics::NpcStats
Flag_Sneak enum valueMWMechanics::NpcStats
flagAsUsed(const std::string &id)MWMechanics::NpcStats
friendlyHit()MWMechanics::CreatureStats
getActiveSpells() const MWMechanics::CreatureStats
getActiveSpells()MWMechanics::CreatureStats
getAiSequence() const MWMechanics::CreatureStats
getAiSequence()MWMechanics::CreatureStats
getAiSetting(int index) const MWMechanics::CreatureStats
getAttacked() const MWMechanics::CreatureStats
getAttackingOrSpell() const MWMechanics::CreatureStats
getAttackStrength() const MWMechanics::NpcStats
getAttackType()MWMechanics::CreatureStats [inline]
getAttribute(int index) const MWMechanics::CreatureStats
getBaseDisposition() const MWMechanics::NpcStats
getBounty() const MWMechanics::NpcStats
getCreatureTargetted() const MWMechanics::CreatureStats
getDrawState() const MWMechanics::NpcStats
getDynamic(int index) const MWMechanics::CreatureStats
getEvasion() const MWMechanics::CreatureStats
getExpelled() const MWMechanics::NpcStats
getExpelled()MWMechanics::NpcStats
getFactionRanks() const MWMechanics::NpcStats
getFactionRanks()MWMechanics::NpcStats
getFactionReputation(const std::string &faction) const MWMechanics::NpcStats
getFatigue() const MWMechanics::CreatureStats
getFatigueTerm() const MWMechanics::CreatureStats
getFriendlyHits() const MWMechanics::CreatureStats
getHealth() const MWMechanics::CreatureStats
getLastHitObject() const MWMechanics::CreatureStats
getLevel() const MWMechanics::CreatureStats
getLevelHealthBonus() const MWMechanics::CreatureStats
getLevelProgress() const MWMechanics::NpcStats
getLevelupAttributeMultiplier(int attribute) const MWMechanics::NpcStats
getMagicEffects() const MWMechanics::CreatureStats
getMagicEffects()MWMechanics::CreatureStats
getMagicka() const MWMechanics::CreatureStats
getMovementFlag(Flag flag) const MWMechanics::NpcStats
getProfit() const MWMechanics::NpcStats
getReputation() const MWMechanics::NpcStats
getSkill(int index) const MWMechanics::NpcStats
getSkill(int index)MWMechanics::NpcStats
getSkillGain(int skillIndex, const ESM::Class &class_, int usageType=-1, int level=-1) const MWMechanics::NpcStats
getSpells() const MWMechanics::CreatureStats
getSpells()MWMechanics::CreatureStats
getTimeToStartDrowning() const MWMechanics::NpcStats
getWerewolfKills() const MWMechanics::NpcStats
hasBeenUsed(const std::string &id) const MWMechanics::NpcStats
hasBlightDisease() const MWMechanics::CreatureStats
hasCommonDisease() const MWMechanics::CreatureStats
hasDied() const MWMechanics::CreatureStats
hasSkillsForRank(const std::string &factionId, int rank) const MWMechanics::NpcStats
hasTalkedToPlayer() const MWMechanics::CreatureStats
increaseSkill(int skillIndex, const ESM::Class &class_, bool preserveProgress)MWMechanics::NpcStats
isAlarmed() const MWMechanics::CreatureStats
isDead() const MWMechanics::CreatureStats
isHostile() const MWMechanics::CreatureStats
isSameFaction(const NpcStats &npcStats) const MWMechanics::NpcStats
isVampire() const MWMechanics::NpcStats
isWerewolf() const MWMechanics::NpcStats
land()MWMechanics::CreatureStats
levelUp()MWMechanics::NpcStats
mAttackStrengthMWMechanics::NpcStats [private]
mBoundItemsMWMechanics::CreatureStats
mBountyMWMechanics::NpcStats [private]
mDispositionMWMechanics::NpcStats [private]
mDrawStateMWMechanics::NpcStats [private]
mExpelledMWMechanics::NpcStats [private]
mFactionRankMWMechanics::NpcStats [private]
mFactionReputationMWMechanics::NpcStats [private]
mIsWerewolfMWMechanics::CreatureStats [protected]
mLastDrowningHitMWMechanics::NpcStats [private]
mLevelProgressMWMechanics::NpcStats [private]
mMovementFlagsMWMechanics::NpcStats [private]
modifyProfit(int diff)MWMechanics::NpcStats
mProfitMWMechanics::NpcStats [private]
mReputationMWMechanics::NpcStats [private]
mSkillMWMechanics::NpcStats [private]
mSkillIncreasesMWMechanics::NpcStats [private]
mSummonedCreaturesMWMechanics::CreatureStats
mTimeToStartDrowningMWMechanics::NpcStats [private]
mUsedIdsMWMechanics::NpcStats [private]
mVampireMWMechanics::NpcStats [private]
mWerewolfAttributesMWMechanics::CreatureStats [protected]
mWerewolfKillsMWMechanics::NpcStats [private]
mWerewolfSkillMWMechanics::NpcStats [private]
needToRecalcDynamicStats()MWMechanics::CreatureStats
NpcStats()MWMechanics::NpcStats
resurrect()MWMechanics::CreatureStats
setActiveSpells(const ActiveSpells &active)MWMechanics::CreatureStats
setAiSetting(int index, int value)MWMechanics::CreatureStats
setAlarmed(bool alarmed)MWMechanics::CreatureStats
setAttacked(bool attacked)MWMechanics::CreatureStats
setAttackingOrSpell(bool attackingOrSpell)MWMechanics::CreatureStats
setAttackStrength(float value)MWMechanics::NpcStats
setAttackType(int attackType)MWMechanics::CreatureStats [inline]
setAttribute(int index, const Stat< int > &value)MWMechanics::CreatureStats
setAttribute(int index, int base)MWMechanics::CreatureStats
setBaseDisposition(int disposition)MWMechanics::NpcStats
setBounty(int bounty)MWMechanics::NpcStats
setDrawState(DrawState_ state)MWMechanics::NpcStats
setDynamic(int index, const DynamicStat< float > &value)MWMechanics::CreatureStats
setFactionReputation(const std::string &faction, int value)MWMechanics::NpcStats
setFatigue(const DynamicStat< float > &value)MWMechanics::CreatureStats
setHealth(const DynamicStat< float > &value)MWMechanics::CreatureStats
setHostile(bool hostile)MWMechanics::CreatureStats
setLastHitObject(const std::string &objectid)MWMechanics::CreatureStats
setLevel(int level)MWMechanics::CreatureStats
setMagicEffects(const MagicEffects &effects)MWMechanics::CreatureStats
setMagicka(const DynamicStat< float > &value)MWMechanics::CreatureStats
setMovementFlag(Flag flag, bool state)MWMechanics::NpcStats
setReputation(int reputation)MWMechanics::NpcStats
setSpells(const Spells &spells)MWMechanics::CreatureStats
setTimeToStartDrowning(float time)MWMechanics::NpcStats
setVampire(bool set)MWMechanics::NpcStats
setWerewolf(bool set)MWMechanics::NpcStats
talkedToPlayer()MWMechanics::CreatureStats
updateHealth()MWMechanics::CreatureStats
usePower(const std::string &power)MWMechanics::CreatureStats
useSkill(int skillIndex, const ESM::Class &class_, int usageType=-1)MWMechanics::NpcStats