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MWRender
Water
MWRender::Water Member List
This is the complete list of members for
MWRender::Water
, including all inherited members.
addEmitter
(const MWWorld::Ptr &ptr, float scale=1.f, float force=1.f)
MWRender::Water
applyRTT
()
MWRender::Water
[protected]
applyVisibilityMask
()
MWRender::Water
[protected]
CELL_SIZE
MWRender::Water
[private, static]
changeCell
(const ESM::Cell *cell)
MWRender::Water
createdConfiguration
(sh::MaterialInstance *m, const std::string &configuration)
MWRender::Water
[virtual]
frameStarted
(float dt)
MWRender::Water
getSceneNodeCoordinates
(int gridX, int gridY)
MWRender::Water
[private]
mActive
MWRender::Water
[private]
mCamera
MWRender::Water
[private]
mIsUnderwater
MWRender::Water
[private]
mMaterial
MWRender::Water
[protected]
mPlayer
MWRender::Water
[protected]
mReflection
MWRender::Water
[protected]
mRefraction
MWRender::Water
[protected]
mRendering
MWRender::Water
[protected]
mSceneMgr
MWRender::Water
[private]
mSimulation
MWRender::Water
[protected]
mSky
MWRender::Water
[protected]
mToggled
MWRender::Water
[private]
mTop
MWRender::Water
[private]
mUnderwaterEffect
MWRender::Water
[protected]
mVisibilityFlags
MWRender::Water
[protected]
mWater
MWRender::Water
[private]
mWaterNode
MWRender::Water
[private]
mWaterPlane
MWRender::Water
[private]
mWaterTimer
MWRender::Water
[private]
processChangedSettings
(const Settings::CategorySettingVector &settings)
MWRender::Water
removeEmitter
(const MWWorld::Ptr &ptr)
MWRender::Water
requestedConfiguration
(sh::MaterialInstance *m, const std::string &configuration)
MWRender::Water
[virtual]
setActive
(bool active)
MWRender::Water
setHeight
(const float height)
MWRender::Water
setViewportBackground
(const Ogre::ColourValue &bg)
MWRender::Water
toggle
()
MWRender::Water
update
(float dt, Ogre::Vector3 player)
MWRender::Water
updateEmitterPtr
(const MWWorld::Ptr &old, const MWWorld::Ptr &ptr)
MWRender::Water
updateUnderwater
(bool underwater)
MWRender::Water
updateVisible
()
MWRender::Water
[protected]
Water
(Ogre::Camera *camera, RenderingManager *rend)
MWRender::Water
~Water
()
MWRender::Water
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