OpenMW
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Action(bool keepSound=false, const Ptr &target=Ptr()) | MWWorld::Action | |
ActionDoor(const Ptr &object) | MWWorld::ActionDoor | |
execute(const Ptr &actor) | MWWorld::Action | |
executeImp(const MWWorld::Ptr &actor) | MWWorld::ActionDoor | [private, virtual] |
getTarget() const | MWWorld::Action | [protected] |
setSound(const std::string &id) | MWWorld::Action | |
setSoundOffset(float offset) | MWWorld::Action | |
~Action() | MWWorld::Action | [virtual] |