OpenMW
MWWorld::Scene Member List
This is the complete list of members for MWWorld::Scene, including all inherited members.
addObjectToScene(const Ptr &ptr)MWWorld::Scene
CellStoreCollection typedefMWWorld::Scene
changeCell(int X, int Y, const ESM::Position &position, bool adjustPlayerPos)MWWorld::Scene
changeToExteriorCell(const ESM::Position &position)MWWorld::Scene
changeToInteriorCell(const std::string &cellName, const ESM::Position &position)MWWorld::Scene
changeToVoid()MWWorld::Scene
countRefs(const Ptr::CellStore &cell)MWWorld::Scene [private]
getActiveCells() const MWWorld::Scene
getCurrentCell()MWWorld::Scene
hasCellChanged() const MWWorld::Scene
insertCell(Ptr::CellStore &cell, bool rescale, Loading::Listener *loadingListener)MWWorld::Scene [private]
isCellActive(const CellStore &cell)MWWorld::Scene
loadCell(CellStore *cell, Loading::Listener *loadingListener)MWWorld::Scene
mActiveCellsMWWorld::Scene [private]
markCellAsUnchanged()MWWorld::Scene
mCellChangedMWWorld::Scene [private]
mCurrentCellMWWorld::Scene [private]
mPhysicsMWWorld::Scene [private]
mRenderingMWWorld::Scene [private]
playerCellChange(CellStore *cell, const ESM::Position &position, bool adjustPlayerPos=true)MWWorld::Scene [private]
removeObjectFromScene(const Ptr &ptr)MWWorld::Scene
Scene(MWRender::RenderingManager &rendering, PhysicsSystem *physics)MWWorld::Scene
unloadCell(CellStoreCollection::iterator iter)MWWorld::Scene
update(float duration, bool paused)MWWorld::Scene
~Scene()MWWorld::Scene