This is the complete list of members for
MWWorld::Scene, including all inherited members.
| addObjectToScene(const Ptr &ptr) | MWWorld::Scene | |
| CellStoreCollection typedef | MWWorld::Scene | |
| changeCell(int X, int Y, const ESM::Position &position, bool adjustPlayerPos) | MWWorld::Scene | |
| changeToExteriorCell(const ESM::Position &position) | MWWorld::Scene | |
| changeToInteriorCell(const std::string &cellName, const ESM::Position &position) | MWWorld::Scene | |
| changeToVoid() | MWWorld::Scene | |
| countRefs(const Ptr::CellStore &cell) | MWWorld::Scene | [private] |
| getActiveCells() const | MWWorld::Scene | |
| getCurrentCell() | MWWorld::Scene | |
| hasCellChanged() const | MWWorld::Scene | |
| insertCell(Ptr::CellStore &cell, bool rescale, Loading::Listener *loadingListener) | MWWorld::Scene | [private] |
| isCellActive(const CellStore &cell) | MWWorld::Scene | |
| loadCell(CellStore *cell, Loading::Listener *loadingListener) | MWWorld::Scene | |
| mActiveCells | MWWorld::Scene | [private] |
| markCellAsUnchanged() | MWWorld::Scene | |
| mCellChanged | MWWorld::Scene | [private] |
| mCurrentCell | MWWorld::Scene | [private] |
| mPhysics | MWWorld::Scene | [private] |
| mRendering | MWWorld::Scene | [private] |
| playerCellChange(CellStore *cell, const ESM::Position &position, bool adjustPlayerPos=true) | MWWorld::Scene | [private] |
| removeObjectFromScene(const Ptr &ptr) | MWWorld::Scene | |
| Scene(MWRender::RenderingManager &rendering, PhysicsSystem *physics) | MWWorld::Scene | |
| unloadCell(CellStoreCollection::iterator iter) | MWWorld::Scene | |
| update(float duration, bool paused) | MWWorld::Scene | |
| ~Scene() | MWWorld::Scene | |