This is the complete list of members for
MWWorld::Scene, including all inherited members.
addObjectToScene(const Ptr &ptr) | MWWorld::Scene | |
CellStoreCollection typedef | MWWorld::Scene | |
changeCell(int X, int Y, const ESM::Position &position, bool adjustPlayerPos) | MWWorld::Scene | |
changeToExteriorCell(const ESM::Position &position) | MWWorld::Scene | |
changeToInteriorCell(const std::string &cellName, const ESM::Position &position) | MWWorld::Scene | |
changeToVoid() | MWWorld::Scene | |
countRefs(const Ptr::CellStore &cell) | MWWorld::Scene | [private] |
getActiveCells() const | MWWorld::Scene | |
getCurrentCell() | MWWorld::Scene | |
hasCellChanged() const | MWWorld::Scene | |
insertCell(Ptr::CellStore &cell, bool rescale, Loading::Listener *loadingListener) | MWWorld::Scene | [private] |
isCellActive(const CellStore &cell) | MWWorld::Scene | |
loadCell(CellStore *cell, Loading::Listener *loadingListener) | MWWorld::Scene | |
mActiveCells | MWWorld::Scene | [private] |
markCellAsUnchanged() | MWWorld::Scene | |
mCellChanged | MWWorld::Scene | [private] |
mCurrentCell | MWWorld::Scene | [private] |
mPhysics | MWWorld::Scene | [private] |
mRendering | MWWorld::Scene | [private] |
playerCellChange(CellStore *cell, const ESM::Position &position, bool adjustPlayerPos=true) | MWWorld::Scene | [private] |
removeObjectFromScene(const Ptr &ptr) | MWWorld::Scene | |
Scene(MWRender::RenderingManager &rendering, PhysicsSystem *physics) | MWWorld::Scene | |
unloadCell(CellStoreCollection::iterator iter) | MWWorld::Scene | |
update(float duration, bool paused) | MWWorld::Scene | |
~Scene() | MWWorld::Scene | |