, including all inherited members.
createEntity(const std::string &name, const std::string &group, Ogre::SceneManager *sceneMgr, ObjectScenePtr scene, const Nif::Node *node, int flags, int animflags) | NifOgre::NIFObjectLoader | [inline, private, static] |
createMaterialControllers(const Nif::Node *node, Ogre::MovableObject *movable, int animflags, ObjectScenePtr scene) | NifOgre::NIFObjectLoader | [inline, private, static] |
createNodeControllers(const std::string &name, Nif::ControllerPtr ctrl, ObjectScenePtr scene, int animflags) | NifOgre::NIFObjectLoader | [inline, private, static] |
createObjects(const std::string &name, const std::string &group, Ogre::SceneNode *sceneNode, const Nif::Node *node, ObjectScenePtr scene, int flags, int animflags, int partflags) | NifOgre::NIFObjectLoader | [inline, private, static] |
createParticleEmitterAffectors(Ogre::ParticleSystem *partsys, const Nif::NiParticleSystemController *partctrl, Ogre::Bone *bone, const std::string &skelBaseName) | NifOgre::NIFObjectLoader | [inline, private, static] |
createParticleSystem(const std::string &name, const std::string &group, Ogre::SceneNode *sceneNode, ObjectScenePtr scene, const Nif::Node *partnode, int flags, int partflags, int animflags) | NifOgre::NIFObjectLoader | [inline, private, static] |
createSkelBase(const std::string &name, const std::string &group, Ogre::SceneManager *sceneMgr, const Nif::Node *node, ObjectScenePtr scene) | NifOgre::NIFObjectLoader | [inline, private, static] |
extractTextKeys(const Nif::NiTextKeyExtraData *tk, TextKeyMap &textkeys) | NifOgre::NIFObjectLoader | [inline, private, static] |
load(Ogre::SceneNode *sceneNode, ObjectScenePtr scene, const std::string &name, const std::string &group, int flags=0) | NifOgre::NIFObjectLoader | [inline, static] |
loadKf(Ogre::Skeleton *skel, const std::string &name, TextKeyMap &textKeys, std::vector< Ogre::Controller< Ogre::Real > > &ctrls) | NifOgre::NIFObjectLoader | [inline, static] |
warn(const std::string &msg) | NifOgre::NIFObjectLoader | [inline, private, static] |