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OEngine
Physic
PhysicActor
OEngine::Physic::PhysicActor Member List
This is the complete list of members for
OEngine::Physic::PhysicActor
, including all inherited members.
disableCollisionBody
()
OEngine::Physic::PhysicActor
[private]
enableCollisionBody
()
OEngine::Physic::PhysicActor
[private]
enableCollisions
(bool collision)
OEngine::Physic::PhysicActor
getCollisionBody
() const
OEngine::Physic::PhysicActor
[inline]
getCollisionMode
() const
OEngine::Physic::PhysicActor
[inline]
getHalfExtents
() const
OEngine::Physic::PhysicActor
getInertialForce
() const
OEngine::Physic::PhysicActor
[inline]
getOnGround
() const
OEngine::Physic::PhysicActor
[inline]
getPosition
()
OEngine::Physic::PhysicActor
getRotation
()
OEngine::Physic::PhysicActor
mBody
OEngine::Physic::PhysicActor
[private]
mBoxRotation
OEngine::Physic::PhysicActor
[private]
mBoxRotationInverse
OEngine::Physic::PhysicActor
[private]
mBoxScaledTranslation
OEngine::Physic::PhysicActor
[private]
mCollisionMode
OEngine::Physic::PhysicActor
[private]
mEngine
OEngine::Physic::PhysicActor
[private]
mForce
OEngine::Physic::PhysicActor
[private]
mMesh
OEngine::Physic::PhysicActor
[private]
mName
OEngine::Physic::PhysicActor
[private]
mOnGround
OEngine::Physic::PhysicActor
[private]
mRaycastingBody
OEngine::Physic::PhysicActor
[private]
PhysicActor
(const std::string &name, const std::string &mesh, PhysicEngine *engine, const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, float scale)
OEngine::Physic::PhysicActor
setInertialForce
(const Ogre::Vector3 &force)
OEngine::Physic::PhysicActor
setOnGround
(bool grounded)
OEngine::Physic::PhysicActor
setPosition
(const Ogre::Vector3 &pos)
OEngine::Physic::PhysicActor
setRotation
(const Ogre::Quaternion &quat)
OEngine::Physic::PhysicActor
setScale
(float scale)
OEngine::Physic::PhysicActor
~PhysicActor
()
OEngine::Physic::PhysicActor
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