OpenMW
OEngine::Physic::PhysicActor Member List
This is the complete list of members for OEngine::Physic::PhysicActor, including all inherited members.
disableCollisionBody()OEngine::Physic::PhysicActor [private]
enableCollisionBody()OEngine::Physic::PhysicActor [private]
enableCollisions(bool collision)OEngine::Physic::PhysicActor
getCollisionBody() const OEngine::Physic::PhysicActor [inline]
getCollisionMode() const OEngine::Physic::PhysicActor [inline]
getHalfExtents() const OEngine::Physic::PhysicActor
getInertialForce() const OEngine::Physic::PhysicActor [inline]
getOnGround() const OEngine::Physic::PhysicActor [inline]
getPosition()OEngine::Physic::PhysicActor
getRotation()OEngine::Physic::PhysicActor
mBodyOEngine::Physic::PhysicActor [private]
mBoxRotationOEngine::Physic::PhysicActor [private]
mBoxRotationInverseOEngine::Physic::PhysicActor [private]
mBoxScaledTranslationOEngine::Physic::PhysicActor [private]
mCollisionModeOEngine::Physic::PhysicActor [private]
mEngineOEngine::Physic::PhysicActor [private]
mForceOEngine::Physic::PhysicActor [private]
mMeshOEngine::Physic::PhysicActor [private]
mNameOEngine::Physic::PhysicActor [private]
mOnGroundOEngine::Physic::PhysicActor [private]
mRaycastingBodyOEngine::Physic::PhysicActor [private]
PhysicActor(const std::string &name, const std::string &mesh, PhysicEngine *engine, const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, float scale)OEngine::Physic::PhysicActor
setInertialForce(const Ogre::Vector3 &force)OEngine::Physic::PhysicActor
setOnGround(bool grounded)OEngine::Physic::PhysicActor
setPosition(const Ogre::Vector3 &pos)OEngine::Physic::PhysicActor
setRotation(const Ogre::Quaternion &quat)OEngine::Physic::PhysicActor
setScale(float scale)OEngine::Physic::PhysicActor
~PhysicActor()OEngine::Physic::PhysicActor