OpenMW
Terrain::MaterialGenerator Member List
This is the complete list of members for Terrain::MaterialGenerator, including all inherited members.
create(Ogre::MaterialPtr mat, bool renderCompositeMap, bool displayCompositeMap)Terrain::MaterialGenerator [private]
enableNormalMapping(bool normalMapping)Terrain::MaterialGenerator [inline]
enableParallaxMapping(bool parallaxMapping)Terrain::MaterialGenerator [inline]
enableShadows(bool shadows)Terrain::MaterialGenerator [inline]
enableSplitShadows(bool splitShadows)Terrain::MaterialGenerator [inline]
generate(Ogre::MaterialPtr mat)Terrain::MaterialGenerator
generateForCompositeMap(Ogre::MaterialPtr mat)Terrain::MaterialGenerator
generateForCompositeMapRTT(Ogre::MaterialPtr mat)Terrain::MaterialGenerator
getBlendmapList()Terrain::MaterialGenerator [inline]
hasLayers()Terrain::MaterialGenerator [inline]
MaterialGenerator(bool shaders)Terrain::MaterialGenerator
mBlendmapListTerrain::MaterialGenerator [private]
mCompositeMapTerrain::MaterialGenerator [private]
mLayerListTerrain::MaterialGenerator [private]
mNormalMappingTerrain::MaterialGenerator [private]
mParallaxMappingTerrain::MaterialGenerator [private]
mShadersTerrain::MaterialGenerator [private]
mShadowsTerrain::MaterialGenerator [private]
mSplitShadowsTerrain::MaterialGenerator [private]
setBlendmapList(const std::vector< Ogre::TexturePtr > &blendmapList)Terrain::MaterialGenerator [inline]
setCompositeMap(const std::string &name)Terrain::MaterialGenerator [inline]
setLayerList(const std::vector< LayerInfo > &layerList)Terrain::MaterialGenerator [inline]