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Terrain
MaterialGenerator
Terrain::MaterialGenerator Member List
This is the complete list of members for
Terrain::MaterialGenerator
, including all inherited members.
create
(Ogre::MaterialPtr mat, bool renderCompositeMap, bool displayCompositeMap)
Terrain::MaterialGenerator
[private]
enableNormalMapping
(bool normalMapping)
Terrain::MaterialGenerator
[inline]
enableParallaxMapping
(bool parallaxMapping)
Terrain::MaterialGenerator
[inline]
enableShadows
(bool shadows)
Terrain::MaterialGenerator
[inline]
enableSplitShadows
(bool splitShadows)
Terrain::MaterialGenerator
[inline]
generate
(Ogre::MaterialPtr mat)
Terrain::MaterialGenerator
generateForCompositeMap
(Ogre::MaterialPtr mat)
Terrain::MaterialGenerator
generateForCompositeMapRTT
(Ogre::MaterialPtr mat)
Terrain::MaterialGenerator
getBlendmapList
()
Terrain::MaterialGenerator
[inline]
hasLayers
()
Terrain::MaterialGenerator
[inline]
MaterialGenerator
(bool shaders)
Terrain::MaterialGenerator
mBlendmapList
Terrain::MaterialGenerator
[private]
mCompositeMap
Terrain::MaterialGenerator
[private]
mLayerList
Terrain::MaterialGenerator
[private]
mNormalMapping
Terrain::MaterialGenerator
[private]
mParallaxMapping
Terrain::MaterialGenerator
[private]
mShaders
Terrain::MaterialGenerator
[private]
mShadows
Terrain::MaterialGenerator
[private]
mSplitShadows
Terrain::MaterialGenerator
[private]
setBlendmapList
(const std::vector< Ogre::TexturePtr > &blendmapList)
Terrain::MaterialGenerator
[inline]
setCompositeMap
(const std::string &name)
Terrain::MaterialGenerator
[inline]
setLayerList
(const std::vector< LayerInfo > &layerList)
Terrain::MaterialGenerator
[inline]
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