create(Ogre::MaterialPtr mat, bool renderCompositeMap, bool displayCompositeMap) | Terrain::MaterialGenerator | [private] |
enableNormalMapping(bool normalMapping) | Terrain::MaterialGenerator | [inline] |
enableParallaxMapping(bool parallaxMapping) | Terrain::MaterialGenerator | [inline] |
enableShadows(bool shadows) | Terrain::MaterialGenerator | [inline] |
enableSplitShadows(bool splitShadows) | Terrain::MaterialGenerator | [inline] |
generate(Ogre::MaterialPtr mat) | Terrain::MaterialGenerator | |
generateForCompositeMap(Ogre::MaterialPtr mat) | Terrain::MaterialGenerator | |
generateForCompositeMapRTT(Ogre::MaterialPtr mat) | Terrain::MaterialGenerator | |
getBlendmapList() | Terrain::MaterialGenerator | [inline] |
hasLayers() | Terrain::MaterialGenerator | [inline] |
MaterialGenerator(bool shaders) | Terrain::MaterialGenerator | |
mBlendmapList | Terrain::MaterialGenerator | [private] |
mCompositeMap | Terrain::MaterialGenerator | [private] |
mLayerList | Terrain::MaterialGenerator | [private] |
mNormalMapping | Terrain::MaterialGenerator | [private] |
mParallaxMapping | Terrain::MaterialGenerator | [private] |
mShaders | Terrain::MaterialGenerator | [private] |
mShadows | Terrain::MaterialGenerator | [private] |
mSplitShadows | Terrain::MaterialGenerator | [private] |
setBlendmapList(const std::vector< Ogre::TexturePtr > &blendmapList) | Terrain::MaterialGenerator | [inline] |
setCompositeMap(const std::string &name) | Terrain::MaterialGenerator | [inline] |
setLayerList(const std::vector< LayerInfo > &layerList) | Terrain::MaterialGenerator | [inline] |