OpenMW
Terrain::QuadTreeNode Member List
This is the complete list of members for Terrain::QuadTreeNode, including all inherited members.
applyMaterials()Terrain::QuadTreeNode
createChild(ChildDirection id, float size, const Ogre::Vector2 &center)Terrain::QuadTreeNode
destroyChunks(bool children)Terrain::QuadTreeNode
ensureCompositeMap()Terrain::QuadTreeNode [private]
ensureLayerInfo()Terrain::QuadTreeNode [private]
getActualLodLevel()Terrain::QuadTreeNode
getBoundingBox()Terrain::QuadTreeNode
getCenter()Terrain::QuadTreeNode [inline]
getChild(ChildDirection dir)Terrain::QuadTreeNode [inline]
getDirection()Terrain::QuadTreeNode [inline]
getNativeLodLevel()Terrain::QuadTreeNode [inline]
getNeighbour(Direction dir)Terrain::QuadTreeNode
getParent()Terrain::QuadTreeNode [inline]
getSceneNode()Terrain::QuadTreeNode [inline]
getSize()Terrain::QuadTreeNode [inline]
getTerrain()Terrain::QuadTreeNode [inline]
hasChildren()Terrain::QuadTreeNode [inline]
hasChunk()Terrain::QuadTreeNode
initAabb()Terrain::QuadTreeNode
initNeighbours()Terrain::QuadTreeNode
isDummy()Terrain::QuadTreeNode [inline]
markAsDummy()Terrain::QuadTreeNode [inline]
mBoundsTerrain::QuadTreeNode [private]
mCenterTerrain::QuadTreeNode [private]
mChildrenTerrain::QuadTreeNode [private]
mChunkTerrain::QuadTreeNode [private]
mCompositeMapTerrain::QuadTreeNode [private]
mDirectionTerrain::QuadTreeNode [private]
mIsActiveTerrain::QuadTreeNode [private]
mIsDummyTerrain::QuadTreeNode [private]
mLodLevelTerrain::QuadTreeNode [private]
mMaterialGeneratorTerrain::QuadTreeNode [private]
mNeighboursTerrain::QuadTreeNode [private]
mParentTerrain::QuadTreeNode [private]
mSceneNodeTerrain::QuadTreeNode [private]
mSizeTerrain::QuadTreeNode [private]
mTerrainTerrain::QuadTreeNode [private]
mWorldBoundsTerrain::QuadTreeNode [private]
prepareForCompositeMap(Ogre::TRect< float > area)Terrain::QuadTreeNode
QuadTreeNode(World *terrain, ChildDirection dir, float size, const Ogre::Vector2 &center, QuadTreeNode *parent)Terrain::QuadTreeNode
setBoundingBox(const Ogre::AxisAlignedBox &box)Terrain::QuadTreeNode
setVisible(bool visible)Terrain::QuadTreeNode
update(const Ogre::Vector3 &cameraPos, Loading::Listener *loadingListener)Terrain::QuadTreeNode
updateIndexBuffers()Terrain::QuadTreeNode
~QuadTreeNode()Terrain::QuadTreeNode