OpenMW
Terrain::World Member List
This is the complete list of members for Terrain::World, including all inherited members.
applyMaterials(bool shadows, bool splitShadows)Terrain::World
buildQuadTree(QuadTreeNode *node)Terrain::World [private]
clearCompositeMapSceneManager()Terrain::World
enableSplattingShader(bool enabled)Terrain::World
getCompositeMapSceneManager()Terrain::World [inline]
getDistantLandEnabled()Terrain::World [inline]
getHeightAt(const Ogre::Vector3 &worldPos)Terrain::World
getIndexBuffer(int flags, size_t &numIndices)Terrain::World
getMaxBatchSize()Terrain::World [inline]
getRootSceneNode()Terrain::World [inline]
getSceneManager()Terrain::World [inline]
getShadersEnabled()Terrain::World [inline]
getShadowsEnabled()Terrain::World [inline]
getSplitShadowsEnabled()Terrain::World [inline]
getStorage()Terrain::World [inline]
getVertexBuffer(int numVertsOneSide)Terrain::World
getVisible()Terrain::World
getVisiblityFlags()Terrain::World [inline]
getWorldBoundingBox(const Ogre::Vector2 &center)Terrain::World
IBF_East enum valueTerrain::World
IBF_North enum valueTerrain::World
IBF_South enum valueTerrain::World
IBF_West enum valueTerrain::World
IndexBufferFlags enum nameTerrain::World
mBoundsTerrain::World [private]
mCompositeMapRenderTargetTerrain::World [private]
mCompositeMapRenderTextureTerrain::World [private]
mCompositeMapSceneMgrTerrain::World [private]
mDistantLandTerrain::World [private]
mIndexBufferMapTerrain::World [private]
mLoadingListenerTerrain::World [private]
mMaxBatchSizeTerrain::World [private]
mMinBatchSizeTerrain::World [private]
mRootNodeTerrain::World [private]
mRootSceneNodeTerrain::World [private]
mSceneMgrTerrain::World [private]
mShadersTerrain::World [private]
mShadowsTerrain::World [private]
mSplitShadowsTerrain::World [private]
mStorageTerrain::World [private]
mUvBufferMapTerrain::World [private]
mVisibilityFlagsTerrain::World [private]
mVisibleTerrain::World [private]
renderCompositeMap(Ogre::TexturePtr target)Terrain::World
setLoadingListener(Loading::Listener *loadingListener)Terrain::World [inline]
setVisible(bool visible)Terrain::World
update(const Ogre::Vector3 &cameraPos)Terrain::World
World(Loading::Listener *loadingListener, Ogre::SceneManager *sceneMgr, Storage *storage, int visiblityFlags, bool distantLand, bool shaders)Terrain::World
~World()Terrain::World