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Terrain
World
Terrain::World Member List
This is the complete list of members for
Terrain::World
, including all inherited members.
applyMaterials
(bool shadows, bool splitShadows)
Terrain::World
buildQuadTree
(QuadTreeNode *node)
Terrain::World
[private]
clearCompositeMapSceneManager
()
Terrain::World
enableSplattingShader
(bool enabled)
Terrain::World
getCompositeMapSceneManager
()
Terrain::World
[inline]
getDistantLandEnabled
()
Terrain::World
[inline]
getHeightAt
(const Ogre::Vector3 &worldPos)
Terrain::World
getIndexBuffer
(int flags, size_t &numIndices)
Terrain::World
getMaxBatchSize
()
Terrain::World
[inline]
getRootSceneNode
()
Terrain::World
[inline]
getSceneManager
()
Terrain::World
[inline]
getShadersEnabled
()
Terrain::World
[inline]
getShadowsEnabled
()
Terrain::World
[inline]
getSplitShadowsEnabled
()
Terrain::World
[inline]
getStorage
()
Terrain::World
[inline]
getVertexBuffer
(int numVertsOneSide)
Terrain::World
getVisible
()
Terrain::World
getVisiblityFlags
()
Terrain::World
[inline]
getWorldBoundingBox
(const Ogre::Vector2 ¢er)
Terrain::World
IBF_East
enum value
Terrain::World
IBF_North
enum value
Terrain::World
IBF_South
enum value
Terrain::World
IBF_West
enum value
Terrain::World
IndexBufferFlags
enum name
Terrain::World
mBounds
Terrain::World
[private]
mCompositeMapRenderTarget
Terrain::World
[private]
mCompositeMapRenderTexture
Terrain::World
[private]
mCompositeMapSceneMgr
Terrain::World
[private]
mDistantLand
Terrain::World
[private]
mIndexBufferMap
Terrain::World
[private]
mLoadingListener
Terrain::World
[private]
mMaxBatchSize
Terrain::World
[private]
mMinBatchSize
Terrain::World
[private]
mRootNode
Terrain::World
[private]
mRootSceneNode
Terrain::World
[private]
mSceneMgr
Terrain::World
[private]
mShaders
Terrain::World
[private]
mShadows
Terrain::World
[private]
mSplitShadows
Terrain::World
[private]
mStorage
Terrain::World
[private]
mUvBufferMap
Terrain::World
[private]
mVisibilityFlags
Terrain::World
[private]
mVisible
Terrain::World
[private]
renderCompositeMap
(Ogre::TexturePtr target)
Terrain::World
setLoadingListener
(Loading::Listener *loadingListener)
Terrain::World
[inline]
setVisible
(bool visible)
Terrain::World
update
(const Ogre::Vector3 &cameraPos)
Terrain::World
World
(Loading::Listener *loadingListener, Ogre::SceneManager *sceneMgr, Storage *storage, int visiblityFlags, bool distantLand, bool shaders)
Terrain::World
~World
()
Terrain::World
Generated on Tue Jan 14 2014 10:03:52 for OpenMW by
1.7.6.1