OpenMW
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00001 #ifndef CSM_WOLRD_COLUMNS_H 00002 #define CSM_WOLRD_COLUMNS_H 00003 00004 #include <string> 00005 #include <vector> 00006 00007 namespace CSMWorld 00008 { 00009 namespace Columns 00010 { 00011 enum ColumnId 00012 { 00013 ColumnId_Value = 0, 00014 ColumnId_Id = 1, 00015 ColumnId_Modification = 2, 00016 ColumnId_RecordType = 3, 00017 ColumnId_ValueType = 4, 00018 ColumnId_Description = 5, 00019 ColumnId_Specialisation = 6, 00020 ColumnId_Attribute = 7, 00021 ColumnId_Name = 8, 00022 ColumnId_Playable = 9, 00023 ColumnId_Hidden = 10, 00024 ColumnId_MaleWeight = 11, 00025 ColumnId_FemaleWeight = 12, 00026 ColumnId_MaleHeight = 13, 00027 ColumnId_FemaleHeight = 14, 00028 ColumnId_Volume = 15, 00029 ColumnId_MinRange = 16, 00030 ColumnId_MaxRange = 17, 00031 ColumnId_SoundFile = 18, 00032 ColumnId_MapColour = 19, 00033 ColumnId_SleepEncounter = 20, 00034 ColumnId_Texture = 21, 00035 ColumnId_SpellType = 22, 00036 ColumnId_Cost = 23, 00037 ColumnId_ScriptText = 24, 00038 ColumnId_Region = 25, 00039 ColumnId_Cell = 26, 00040 ColumnId_Scale = 27, 00041 ColumnId_Owner = 28, 00042 ColumnId_Soul = 29, 00043 ColumnId_Faction = 30, 00044 ColumnId_FactionIndex = 31, 00045 ColumnId_Charges = 32, 00046 ColumnId_Enchantment = 33, 00047 ColumnId_CoinValue = 34, 00048 ColumnId_Teleport = 35, 00049 ColumnId_TeleportCell = 36, 00050 ColumnId_LockLevel = 37, 00051 ColumnId_Key = 38, 00052 ColumnId_Trap = 39, 00053 ColumnId_BeastRace = 40, 00054 ColumnId_AutoCalc = 41, 00055 ColumnId_StarterSpell = 42, 00056 ColumnId_AlwaysSucceeds = 43, 00057 ColumnId_SleepForbidden = 44, 00058 ColumnId_InteriorWater = 45, 00059 ColumnId_InteriorSky = 46, 00060 ColumnId_Model = 47, 00061 ColumnId_Script = 48, 00062 ColumnId_Icon = 49, 00063 ColumnId_Weight = 50, 00064 ColumnId_EnchantmentPoints = 51, 00065 ColumnId_Quality = 52, 00066 ColumnId_Ai = 53, 00067 ColumnId_AiHello = 54, 00068 ColumnId_AiFlee = 55, 00069 ColumnId_AiFight = 56, 00070 ColumnId_AiAlarm = 57, 00071 ColumnId_BuysWeapons = 58, 00072 ColumnId_BuysArmor = 59, 00073 ColumnId_BuysClothing = 60, 00074 ColumnId_BuysBooks = 61, 00075 ColumnId_BuysIngredients = 62, 00076 ColumnId_BuysLockpicks = 63, 00077 ColumnId_BuysProbes = 64, 00078 ColumnId_BuysLights = 65, 00079 ColumnId_BuysApparati = 66, 00080 ColumnId_BuysRepairItems = 67, 00081 ColumnId_BuysMiscItems = 68, 00082 ColumnId_BuysPotions = 69, 00083 ColumnId_BuysMagicItems = 70, 00084 ColumnId_SellsSpells = 71, 00085 ColumnId_Trainer = 72, 00086 ColumnId_Spellmaking = 73, 00087 ColumnId_EnchantingService = 74, 00088 ColumnId_RepairService = 75, 00089 ColumnId_ApparatusType = 76, 00090 ColumnId_ArmorType = 77, 00091 ColumnId_Health = 78, 00092 ColumnId_ArmorValue = 79, 00093 ColumnId_Scroll = 80, 00094 ColumnId_ClothingType = 81, 00095 ColumnId_WeightCapacity = 82, 00096 ColumnId_OrganicContainer = 83, 00097 ColumnId_Respawn = 84, 00098 ColumnId_CreatureType = 85, 00099 ColumnId_SoulPoints = 86, 00100 ColumnId_OriginalCreature = 87, 00101 ColumnId_Biped = 88, 00102 ColumnId_HasWeapon = 89, 00103 ColumnId_NoMovement = 90, 00104 ColumnId_Swims = 91, 00105 ColumnId_Flies = 92, 00106 ColumnId_Walks = 93, 00107 ColumnId_Essential = 94, 00108 ColumnId_SkeletonBlood = 95, 00109 ColumnId_MetalBlood = 96, 00110 ColumnId_OpenSound = 97, 00111 ColumnId_CloseSound = 98, 00112 ColumnId_Duration = 99, 00113 ColumnId_Radius = 100, 00114 ColumnId_Colour = 101, 00115 ColumnId_Sound = 102, 00116 ColumnId_Dynamic = 103, 00117 ColumnId_Portable = 104, 00118 ColumnId_NegativeLight = 105, 00119 ColumnId_Flickering = 106, 00120 ColumnId_SlowFlickering = 107, 00121 ColumnId_Pulsing = 108, 00122 ColumnId_SlowPulsing = 109, 00123 ColumnId_Fire = 110, 00124 ColumnId_OffByDefault = 111, 00125 ColumnId_IsKey = 112, 00126 ColumnId_Race = 113, 00127 ColumnId_Class = 114, 00128 Columnid_Hair = 115, 00129 ColumnId_Head = 116, 00130 ColumnId_Female = 117, 00131 ColumnId_WeaponType = 118, 00132 ColumnId_WeaponSpeed = 119, 00133 ColumnId_WeaponReach = 120, 00134 ColumnId_MinChop = 121, 00135 ColumnId_MaxChip = 122, 00136 Columnid_MinSlash = 123, 00137 ColumnId_MaxSlash = 124, 00138 ColumnId_MinThrust = 125, 00139 ColumnId_MaxThrust = 126, 00140 ColumnId_Magical = 127, 00141 ColumnId_Silver = 128, 00142 ColumnId_Filter = 129, 00143 ColumnId_PositionXPos = 130, 00144 ColumnId_PositionYPos = 131, 00145 ColumnId_PositionZPos = 132, 00146 ColumnId_PositionXRot = 133, 00147 ColumnId_PositionYRot = 134, 00148 ColumnId_PositionZRot = 135, 00149 ColumnId_DoorPositionXPos = 136, 00150 ColumnId_DoorPositionYPos = 137, 00151 ColumnId_DoorPositionZPos = 138, 00152 ColumnId_DoorPositionXRot = 139, 00153 ColumnId_DoorPositionYRot = 140, 00154 ColumnId_DoorPositionZRot = 141, 00155 ColumnId_DialogueType = 142, 00156 ColumnId_QuestIndex = 143, 00157 ColumnId_QuestStatusType = 144, 00158 ColumnId_QuestDescription = 145, 00159 ColumnId_Topic = 146, 00160 ColumnId_Journal = 147, 00161 ColumnId_Actor = 148, 00162 ColumnId_PcFaction = 149, 00163 ColumnId_Response = 150, 00164 ColumnId_Disposition = 151, 00165 ColumnId_Rank = 152, 00166 ColumnId_Gender = 153, 00167 ColumnId_PcRank = 154, 00168 ColumnId_Scope = 155, 00169 00170 // Allocated to a separate value range, so we don't get a collision should we ever need 00171 // to extend the number of use values. 00172 ColumnId_UseValue1 = 0x10000, 00173 ColumnId_UseValue2 = 0x10001, 00174 ColumnId_UseValue3 = 0x10002, 00175 ColumnId_UseValue4 = 0x10003, 00176 00177 // Allocated to a separate value range, so we don't get a collision should we ever need 00178 // to extend the number of attributes. Note that this is not the number of different 00179 // attributes, but the number of attributes that can be references from a record. 00180 ColumnId_Attribute1 = 0x20000, 00181 ColumnId_Attribute2 = 0x20001, 00182 00183 // Allocated to a separate value range, so we don't get a collision should we ever need 00184 // to extend the number of skills. Note that this is not the number of different 00185 // skills, but the number of skills that can be references from a record. 00186 ColumnId_MajorSkill1 = 0x30000, 00187 ColumnId_MajorSkill2 = 0x30001, 00188 ColumnId_MajorSkill3 = 0x30002, 00189 ColumnId_MajorSkill4 = 0x30003, 00190 ColumnId_MajorSkill5 = 0x30004, 00191 00192 ColumnId_MinorSkill1 = 0x40000, 00193 ColumnId_MinorSkill2 = 0x40001, 00194 ColumnId_MinorSkill3 = 0x40002, 00195 ColumnId_MinorSkill4 = 0x40003, 00196 ColumnId_MinorSkill5 = 0x40004, 00197 00198 ColumnId_Skill1 = 0x50000, 00199 ColumnId_Skill2 = 0x50001, 00200 ColumnId_Skill3 = 0x50002, 00201 ColumnId_Skill4 = 0x50003, 00202 ColumnId_Skill5 = 0x50004, 00203 ColumnId_Skill6 = 0x50005 00204 }; 00205 00206 std::string getName (ColumnId column); 00207 00208 int getId (const std::string& name); 00210 00211 bool hasEnums (ColumnId column); 00212 00213 std::vector<std::string> getEnums (ColumnId column); 00215 } 00216 } 00217 00218 #endif