OpenMW
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#include <OgreHardwareIndexBuffer.h>
#include <OgreHardwareVertexBuffer.h>
#include <OgreAxisAlignedBox.h>
#include <OgreTexture.h>
Go to the source code of this file.
Classes | |
class | Terrain::World |
A quadtree-based terrain implementation suitable for large data sets. Near cells are rendered with alpha splatting, distant cells are merged together in batches and have their layers pre-rendered onto a composite map. Cracks at LOD transitions are avoided using stitching. More... | |
Namespaces | |
namespace | Loading |
namespace | Ogre |
namespace | Terrain |