OpenMW
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components/terrain/world.hpp File Reference
#include <OgreHardwareIndexBuffer.h>
#include <OgreHardwareVertexBuffer.h>
#include <OgreAxisAlignedBox.h>
#include <OgreTexture.h>

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Classes

class  Terrain::World
 A quadtree-based terrain implementation suitable for large data sets.
Near cells are rendered with alpha splatting, distant cells are merged together in batches and have their layers pre-rendered onto a composite map.
Cracks at LOD transitions are avoided using stitching. More...

Namespaces

namespace  Loading
namespace  Ogre
namespace  Terrain