OpenMW
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#include "containerextensions.hpp"
#include <stdexcept>
#include <boost/format.hpp>
#include <MyGUI_LanguageManager.h>
#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/actionequip.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/player.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp"
Classes | |
class | MWScript::Container::OpAddItem< R > |
class | MWScript::Container::OpGetItemCount< R > |
class | MWScript::Container::OpRemoveItem< R > |
class | MWScript::Container::OpEquip< R > |
class | MWScript::Container::OpGetArmorType< R > |
class | MWScript::Container::OpHasItemEquipped< R > |
class | MWScript::Container::OpHasSoulGem< R > |
class | MWScript::Container::OpGetWeaponType< R > |
Namespaces | |
namespace | MWScript |
MW-specific script extentions and integration of the script system into OpenMW. | |
namespace | MWScript::Container |
Container-related script functionality (chests, NPCs, creatures) | |
Functions | |
void | MWScript::Container::installOpcodes (Interpreter::Interpreter &interpreter) |