OpenMW
apps/openmw/mwrender/creatureanimation.hpp
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00001 #ifndef _GAME_RENDER_CREATUREANIMATION_H
00002 #define _GAME_RENDER_CREATUREANIMATION_H
00003 
00004 #include "animation.hpp"
00005 
00006 namespace MWWorld
00007 {
00008     class Ptr;
00009 }
00010 
00011 namespace MWRender
00012 {
00013     class CreatureAnimation : public Animation
00014     {
00015     public:
00016         CreatureAnimation(const MWWorld::Ptr& ptr);
00017         virtual ~CreatureAnimation();
00018     };
00019 }
00020 
00021 #endif