OpenMW
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00001 #ifndef GAME_MWWORLD_CUSTOMDATA_H 00002 #define GAME_MWWORLD_CUSTOMDATA_H 00003 00004 namespace MWWorld 00005 { 00007 class CustomData 00008 { 00009 public: 00010 00011 virtual ~CustomData() {} 00012 00013 virtual CustomData *clone() const = 0; 00014 }; 00015 } 00016 00017 #endif