OpenMW
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#include "debugging.hpp"
#include <cassert>
#include <OgreNode.h>
#include <OgreSceneManager.h>
#include <OgreMaterial.h>
#include <OgreMaterialManager.h>
#include <OgreManualObject.h>
#include <openengine/bullet/physic.hpp>
#include <components/esm/loadstat.hpp>
#include <components/esm/loadpgrd.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwworld/ptr.hpp"
#include "renderconst.hpp"
Namespaces | |
namespace | MWRender |
Rendering via Ogre. | |
Variables | |
static const std::string | MWRender::PATHGRID_POINT_MATERIAL = "pathgridPointMaterial" |
static const std::string | MWRender::PATHGRID_LINE_MATERIAL = "pathgridLineMaterial" |
static const std::string | MWRender::DEBUGGING_GROUP = "debugging" |
static const int | MWRender::POINT_MESH_BASE = 35 |