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OpenMW
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#include "debugging.hpp"#include <cassert>#include <OgreNode.h>#include <OgreSceneManager.h>#include <OgreMaterial.h>#include <OgreMaterialManager.h>#include <OgreManualObject.h>#include <openengine/bullet/physic.hpp>#include <components/esm/loadstat.hpp>#include <components/esm/loadpgrd.hpp>#include "../mwworld/esmstore.hpp"#include "../mwbase/world.hpp"#include "../mwbase/environment.hpp"#include "../mwworld/ptr.hpp"#include "renderconst.hpp"Namespaces | |
| namespace | MWRender |
Rendering via Ogre. | |
Variables | |
| static const std::string | MWRender::PATHGRID_POINT_MATERIAL = "pathgridPointMaterial" |
| static const std::string | MWRender::PATHGRID_LINE_MATERIAL = "pathgridLineMaterial" |
| static const std::string | MWRender::DEBUGGING_GROUP = "debugging" |
| static const int | MWRender::POINT_MESH_BASE = 35 |
1.7.6.1