OpenMW
apps/openmw/mwmechanics/drawstate.hpp
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00001 #ifndef GAME_MWMECHANICS_DRAWSTATE_H
00002 #define GAME_MWMECHANICS_DRAWSTATE_H
00003 
00004 namespace MWMechanics
00005 {
00007     enum DrawState_
00008     {
00009         DrawState_Weapon = 0,
00010         DrawState_Spell = 1,
00011         DrawState_Nothing = 2
00012     };
00013 }
00014 
00015 #endif