OpenMW
apps/openmw/mwmechanics/movement.hpp
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00001 #ifndef GAME_MWMECHANICS_MOVEMENT_H
00002 #define GAME_MWMECHANICS_MOVEMENT_H
00003 
00004 namespace MWMechanics
00005 {
00007     struct Movement
00008     {
00009         float mPosition[3];
00010         float mRotation[3];
00011 
00012         Movement()
00013         {
00014             mPosition[0] = mPosition[1] = mPosition[2] = 0.0f;
00015             mRotation[0] = mRotation[1] = mRotation[2] = 0.0f;
00016         }
00017     };
00018 }
00019 
00020 #endif