OpenMW
|
00001 #ifndef GAME_MWWORLD_NULLACTION_H 00002 #define GAME_MWWORLD_NULLACTION_H 00003 00004 #include "action.hpp" 00005 00006 namespace MWWorld 00007 { 00009 class NullAction : public Action 00010 { 00011 virtual void executeImp (const Ptr& actor) {} 00012 }; 00013 } 00014 00015 #endif