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OpenMW
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#include "occlusionquery.hpp"#include <OgreRenderSystem.h>#include <OgreRoot.h>#include <OgreBillboardSet.h>#include <OgreHardwareOcclusionQuery.h>#include <OgreEntity.h>#include <OgreSubEntity.h>#include <OgreMeshManager.h>#include <OgreMaterialManager.h>#include "renderconst.hpp"
1.7.6.1