OpenMW
Classes | Namespaces | Enumerations
components/terrain/quadtreenode.hpp File Reference
#include <OgreAxisAlignedBox.h>
#include <OgreVector2.h>
#include <OgreTexture.h>
#include <components/loadinglistener/loadinglistener.hpp>

Go to the source code of this file.

Classes

class  Terrain::QuadTreeNode
 A node in the quad tree for our terrain. Depending on LOD, a node can either choose to render itself in one batch (merging its children), or delegate the render process to its children, rendering each child in at least one batch. More...

Namespaces

namespace  Ogre
namespace  Terrain

Enumerations

enum  Terrain::Direction { Terrain::North = 0, Terrain::East = 1, Terrain::South = 2, Terrain::West = 3 }
enum  Terrain::ChildDirection {
  Terrain::NW = 0, Terrain::NE = 1, Terrain::SW = 2, Terrain::SE = 3,
  Terrain::Root
}