OpenMW
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#include <OgreAxisAlignedBox.h>
#include <OgreVector2.h>
#include <OgreTexture.h>
#include <components/loadinglistener/loadinglistener.hpp>
Go to the source code of this file.
Classes | |
class | Terrain::QuadTreeNode |
A node in the quad tree for our terrain. Depending on LOD, a node can either choose to render itself in one batch (merging its children), or delegate the render process to its children, rendering each child in at least one batch. More... | |
Namespaces | |
namespace | Ogre |
namespace | Terrain |
Enumerations | |
enum | Terrain::Direction { Terrain::North = 0, Terrain::East = 1, Terrain::South = 2, Terrain::West = 3 } |
enum | Terrain::ChildDirection { Terrain::NW = 0, Terrain::NE = 1, Terrain::SW = 2, Terrain::SE = 3, Terrain::Root } |