OpenMW
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#include "refraction.hpp"
#include <OgreCamera.h>
#include <OgreTextureManager.h>
#include <OgreSceneManager.h>
#include <OgreHardwarePixelBuffer.h>
#include <OgreRenderTarget.h>
#include <OgreViewport.h>
#include <OgreRoot.h>
#include <extern/shiny/Main/Factory.hpp>
#include "renderconst.hpp"
Namespaces | |
namespace | MWRender |
Rendering via Ogre. |