OpenMW
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#include "renderer.hpp"
#include "fader.hpp"
#include <SDL.h>
#include <OgreRoot.h>
#include <OgreRenderWindow.h>
#include <OgreTextureManager.h>
#include <OgreTexture.h>
#include <OgreHardwarePixelBuffer.h>
#include <extern/sdl4ogre/sdlwindowhelper.hpp>
#include <components/ogreinit/ogreinit.hpp>
#include <cassert>
#include <stdexcept>