OpenMW
|
#include "ripplesimulation.hpp"
#include <OgreTextureManager.h>
#include <OgreStringConverter.h>
#include <OgreHardwarePixelBuffer.h>
#include <OgreRoot.h>
#include <extern/shiny/Main/Factory.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/player.hpp"
Namespaces | |
namespace | MWRender |
Rendering via Ogre. |