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OpenMW
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#include "ripplesimulation.hpp"#include <OgreTextureManager.h>#include <OgreStringConverter.h>#include <OgreHardwarePixelBuffer.h>#include <OgreRoot.h>#include <extern/shiny/Main/Factory.hpp>#include "../mwbase/environment.hpp"#include "../mwbase/world.hpp"#include "../mwworld/player.hpp"Namespaces | |
| namespace | MWRender |
Rendering via Ogre. | |
1.7.6.1