OpenMW
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#include <OgreTexture.h>
#include <OgreMaterial.h>
#include <OgreVector2.h>
#include <OgreVector3.h>
#include "../mwworld/ptr.hpp"
Go to the source code of this file.
Classes | |
struct | MWRender::Emitter |
class | MWRender::RippleSimulation |
Namespaces | |
namespace | Ogre |
namespace | MWRender |
Rendering via Ogre. |