OpenMW
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#include <components/esm/loadland.hpp>
#include <components/esm/loadltex.hpp>
#include <OgreAxisAlignedBox.h>
#include <OgreHardwareVertexBuffer.h>
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Classes | |
struct | Terrain::LayerInfo |
class | Terrain::Storage |
We keep storage of terrain data abstract here since we need different implementations for game and editor. More... | |
Namespaces | |
namespace | Terrain |