OpenMW
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addLoader(const std::string &extension, ContentLoader *loader) | MWWorld::GameContentLoader | [inline] |
ContentLoader(Loading::Listener &listener) | MWWorld::ContentLoader | [inline] |
GameContentLoader(Loading::Listener &listener) | MWWorld::GameContentLoader | [inline] |
load(const boost::filesystem::path &filepath, int &index) | MWWorld::GameContentLoader | [inline, virtual] |
LoadersContainer typedef | MWWorld::GameContentLoader | [private] |
mListener | MWWorld::ContentLoader | [protected] |
mLoaders | MWWorld::GameContentLoader | [private] |
~ContentLoader() | MWWorld::ContentLoader | [inline, virtual] |