OpenMW
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#include <OgrePlane.h>
#include <OgreRenderQueue.h>
#include <OgreRenderQueueListener.h>
#include <OgreRenderTargetListener.h>
#include <OgreMaterial.h>
#include <OgreTexture.h>
#include <OgreVector2.h>
#include <components/esm/loadcell.hpp>
#include <components/settings/settings.hpp>
#include <extern/shiny/Main/MaterialInstance.hpp>
#include "renderconst.hpp"
#include "../mwworld/ptr.hpp"
Go to the source code of this file.
Classes | |
class | MWRender::Reflection |
class | MWRender::CubeReflection |
class | MWRender::PlaneReflection |
class | MWRender::Water |
Water rendering. More... | |
Namespaces | |
namespace | Ogre |
namespace | MWRender |
Rendering via Ogre. |