OpenMW
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#include <map>
#include <vector>
#include <string>
#include "../mwworld/timestamp.hpp"
#include "magiceffects.hpp"
#include <components/esm/defs.hpp>
Go to the source code of this file.
Classes | |
class | MWMechanics::ActiveSpells |
Lasting spell effects. More... | |
struct | MWMechanics::ActiveSpells::Effect |
struct | MWMechanics::ActiveSpells::ActiveSpellParams |
Namespaces | |
namespace | MWMechanics |
Game mechanics and NPC-AI. |