OpenMW
MWMechanics::Actors Member List
This is the complete list of members for MWMechanics::Actors, including all inherited members.
Actors()MWMechanics::Actors
addActor(const MWWorld::Ptr &ptr)MWMechanics::Actors
adjustMagicEffects(const MWWorld::Ptr &creature)MWMechanics::Actors [private]
calculateCreatureStatModifiers(const MWWorld::Ptr &ptr, float duration)MWMechanics::Actors [private]
calculateDynamicStats(const MWWorld::Ptr &ptr)MWMechanics::Actors [private]
calculateNpcStatModifiers(const MWWorld::Ptr &ptr)MWMechanics::Actors [private]
calculateRestoration(const MWWorld::Ptr &ptr, float duration)MWMechanics::Actors [private]
checkAnimationPlaying(const MWWorld::Ptr &ptr, const std::string &groupName)MWMechanics::Actors
countDeaths(const std::string &id) const MWMechanics::Actors
dropActors(const MWWorld::CellStore *cellStore, const MWWorld::Ptr &ignore)MWMechanics::Actors
forceStateUpdate(const MWWorld::Ptr &ptr)MWMechanics::Actors
mActorsMWMechanics::Actors [private]
mDeathCountMWMechanics::Actors [private]
playAnimationGroup(const MWWorld::Ptr &ptr, const std::string &groupName, int mode, int number)MWMechanics::Actors
PtrControllerMap typedefMWMechanics::Actors [private]
removeActor(const MWWorld::Ptr &ptr)MWMechanics::Actors
restoreDynamicStats()MWMechanics::Actors
skipAnimation(const MWWorld::Ptr &ptr)MWMechanics::Actors
update(float duration, bool paused)MWMechanics::Actors
updateActor(const MWWorld::Ptr &old, const MWWorld::Ptr &ptr)MWMechanics::Actors
updateActor(const MWWorld::Ptr &ptr, float duration)MWMechanics::Actors
updateDrowning(const MWWorld::Ptr &ptr, float duration)MWMechanics::Actors [private]
updateEquippedLight(const MWWorld::Ptr &ptr, float duration)MWMechanics::Actors [private]
updateMagicEffects(const MWWorld::Ptr &ptr)MWMechanics::Actors [inline]
updateNpc(const MWWorld::Ptr &ptr, float duration, bool paused)MWMechanics::Actors [private]
~Actors()MWMechanics::Actors