OpenMW
MWMechanics::CharacterController Member List
This is the complete list of members for MWMechanics::CharacterController, including all inherited members.
AnimationQueue typedefMWMechanics::CharacterController [private]
CharacterController(const MWWorld::Ptr &ptr, MWRender::Animation *anim)MWMechanics::CharacterController
clearAnimQueue()MWMechanics::CharacterController [private]
forceStateUpdate()MWMechanics::CharacterController
getActiveWeapon(NpcStats &stats, MWWorld::InventoryStore &inv, WeaponType *weaptype)MWMechanics::CharacterController [private, static]
getWeaponGroup(WeaponType weaptype, std::string &group)MWMechanics::CharacterController [private, static]
isAnimPlaying(const std::string &groupName)MWMechanics::CharacterController
isDead() const MWMechanics::CharacterController [inline]
kill()MWMechanics::CharacterController
mAnimationMWMechanics::CharacterController [private]
mAnimQueueMWMechanics::CharacterController [private]
mAttackTypeMWMechanics::CharacterController [private]
mCurrentDeathMWMechanics::CharacterController [private]
mCurrentIdleMWMechanics::CharacterController [private]
mCurrentJumpMWMechanics::CharacterController [private]
mCurrentMovementMWMechanics::CharacterController [private]
mCurrentWeaponMWMechanics::CharacterController [private]
mDeathStateMWMechanics::CharacterController [private]
mIdleStateMWMechanics::CharacterController [private]
mJumpStateMWMechanics::CharacterController [private]
mMovementSpeedMWMechanics::CharacterController [private]
mMovementStateMWMechanics::CharacterController [private]
mPtrMWMechanics::CharacterController [private]
mSecondsOfRunningMWMechanics::CharacterController [private]
mSecondsOfSwimmingMWMechanics::CharacterController [private]
mSkipAnimMWMechanics::CharacterController [private]
mUpperBodyStateMWMechanics::CharacterController [private]
mWeaponTypeMWMechanics::CharacterController [private]
playGroup(const std::string &groupname, int mode, int count)MWMechanics::CharacterController
refreshCurrentAnims(CharacterState idle, CharacterState movement, bool force=false)MWMechanics::CharacterController [private]
resurrect()MWMechanics::CharacterController
skipAnim()MWMechanics::CharacterController
update(float duration)MWMechanics::CharacterController
updateContinuousVfx()MWMechanics::CharacterController
updateNpcState(bool onground, bool inwater, bool isrunning, bool sneak)MWMechanics::CharacterController [private]
updatePtr(const MWWorld::Ptr &ptr)MWMechanics::CharacterController
updateVisibility()MWMechanics::CharacterController [private]
~CharacterController()MWMechanics::CharacterController [virtual]