OpenMW
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Actors(OEngine::Render::OgreRenderer &_rend, MWRender::RenderingManager *rendering) | MWRender::Actors | [inline] |
CellSceneNodeMap typedef | MWRender::Actors | [private] |
deleteObject(const MWWorld::Ptr &ptr) | MWRender::Actors | |
getAnimation(const MWWorld::Ptr &ptr) | MWRender::Actors | |
insertActivator(const MWWorld::Ptr &ptr) | MWRender::Actors | |
insertBegin(const MWWorld::Ptr &ptr) | MWRender::Actors | [private] |
insertCreature(const MWWorld::Ptr &ptr) | MWRender::Actors | |
insertNPC(const MWWorld::Ptr &ptr) | MWRender::Actors | |
mAllActors | MWRender::Actors | [private] |
mCellSceneNodes | MWRender::Actors | [private] |
mRend | MWRender::Actors | [private] |
mRendering | MWRender::Actors | [private] |
mRootNode | MWRender::Actors | [private] |
PtrAnimationMap typedef | MWRender::Actors | [private] |
removeCell(MWWorld::CellStore *store) | MWRender::Actors | |
setRootNode(Ogre::SceneNode *root) | MWRender::Actors | |
update(Ogre::Camera *camera) | MWRender::Actors | |
updateObjectCell(const MWWorld::Ptr &old, const MWWorld::Ptr &cur) | MWRender::Actors | |
~Actors() | MWRender::Actors |