OpenMW
|
AnimationValue(Animation *anim) | MWRender::Animation::AnimationValue | [inline] |
getAnimName() const | MWRender::Animation::AnimationValue | [inline] |
getValue() const | MWRender::Animation::AnimationValue | [virtual] |
mAnimation | MWRender::Animation::AnimationValue | [private] |
mAnimationName | MWRender::Animation::AnimationValue | [private] |
setAnimName(const std::string &name) | MWRender::Animation::AnimationValue | [inline] |
setValue(Ogre::Real value) | MWRender::Animation::AnimationValue | [virtual] |