OpenMW
MWRender::Camera Member List
This is the complete list of members for MWRender::Camera, including all inherited members.
allowedMWRender::Camera
allowVanityMode(bool allow)MWRender::Camera
attachTo(const MWWorld::Ptr &)MWRender::Camera
Camera(Ogre::Camera *camera)MWRender::Camera
enabledMWRender::Camera
getCameraDistance() const MWRender::Camera
getHandle() const MWRender::Camera
getPitch()MWRender::Camera
getPosition(Ogre::Vector3 &focal, Ogre::Vector3 &camera)MWRender::Camera
getYaw()MWRender::Camera
isFirstPerson() const MWRender::Camera [inline]
isFurthest()MWRender::Camera
isNearest()MWRender::Camera
isVanityOrPreviewModeEnabled()MWRender::Camera
mAnimationMWRender::Camera [private]
mCameraMWRender::Camera [private]
mCameraDistanceMWRender::Camera [private]
mCameraNodeMWRender::Camera [private]
mDistanceAdjustedMWRender::Camera [private]
mFirstPersonViewMWRender::Camera [private]
mFreeLookMWRender::Camera [private]
mFurthestMWRender::Camera [private]
mHeightMWRender::Camera [private]
mIsFurthestMWRender::Camera [private]
mIsNearestMWRender::Camera [private]
mMainCamMWRender::Camera [private]
mNearestMWRender::Camera [private]
mPreviewCamMWRender::Camera [private]
mPreviewModeMWRender::Camera [private]
mTrackingPtrMWRender::Camera [private]
mVanityMWRender::Camera [private]
mVanityToggleQueuedMWRender::Camera [private]
mViewModeToggleQueuedMWRender::Camera [private]
processViewChange()MWRender::Camera
reset()MWRender::Camera
rotateCamera(const Ogre::Vector3 &rot, bool adjust)MWRender::Camera
setAnimation(NpcAnimation *anim)MWRender::Camera
setCameraDistance(float dist, bool adjust=false, bool override=true)MWRender::Camera
setCameraDistance()MWRender::Camera
setPitch(float angle)MWRender::Camera
setSneakOffset()MWRender::Camera
setYaw(float angle)MWRender::Camera
togglePlayerLooking(bool enable)MWRender::Camera
togglePreviewMode(bool enable)MWRender::Camera
toggleVanityMode(bool enable)MWRender::Camera
toggleViewMode()MWRender::Camera
update(float duration, bool paused=false)MWRender::Camera
updateListener()MWRender::Camera [private]
~Camera()MWRender::Camera