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MWRender
Camera
MWRender::Camera Member List
This is the complete list of members for
MWRender::Camera
, including all inherited members.
allowed
MWRender::Camera
allowVanityMode
(bool allow)
MWRender::Camera
attachTo
(const MWWorld::Ptr &)
MWRender::Camera
Camera
(Ogre::Camera *camera)
MWRender::Camera
enabled
MWRender::Camera
getCameraDistance
() const
MWRender::Camera
getHandle
() const
MWRender::Camera
getPitch
()
MWRender::Camera
getPosition
(Ogre::Vector3 &focal, Ogre::Vector3 &camera)
MWRender::Camera
getYaw
()
MWRender::Camera
isFirstPerson
() const
MWRender::Camera
[inline]
isFurthest
()
MWRender::Camera
isNearest
()
MWRender::Camera
isVanityOrPreviewModeEnabled
()
MWRender::Camera
mAnimation
MWRender::Camera
[private]
mCamera
MWRender::Camera
[private]
mCameraDistance
MWRender::Camera
[private]
mCameraNode
MWRender::Camera
[private]
mDistanceAdjusted
MWRender::Camera
[private]
mFirstPersonView
MWRender::Camera
[private]
mFreeLook
MWRender::Camera
[private]
mFurthest
MWRender::Camera
[private]
mHeight
MWRender::Camera
[private]
mIsFurthest
MWRender::Camera
[private]
mIsNearest
MWRender::Camera
[private]
mMainCam
MWRender::Camera
[private]
mNearest
MWRender::Camera
[private]
mPreviewCam
MWRender::Camera
[private]
mPreviewMode
MWRender::Camera
[private]
mTrackingPtr
MWRender::Camera
[private]
mVanity
MWRender::Camera
[private]
mVanityToggleQueued
MWRender::Camera
[private]
mViewModeToggleQueued
MWRender::Camera
[private]
processViewChange
()
MWRender::Camera
reset
()
MWRender::Camera
rotateCamera
(const Ogre::Vector3 &rot, bool adjust)
MWRender::Camera
setAnimation
(NpcAnimation *anim)
MWRender::Camera
setCameraDistance
(float dist, bool adjust=false, bool override=true)
MWRender::Camera
setCameraDistance
()
MWRender::Camera
setPitch
(float angle)
MWRender::Camera
setSneakOffset
()
MWRender::Camera
setYaw
(float angle)
MWRender::Camera
togglePlayerLooking
(bool enable)
MWRender::Camera
togglePreviewMode
(bool enable)
MWRender::Camera
toggleVanityMode
(bool enable)
MWRender::Camera
toggleViewMode
()
MWRender::Camera
update
(float duration, bool paused=false)
MWRender::Camera
updateListener
()
MWRender::Camera
[private]
~Camera
()
MWRender::Camera
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