CharacterPreview(MWWorld::Ptr character, int sizeX, int sizeY, const std::string &name, Ogre::Vector3 position, Ogre::Vector3 lookAt) | MWRender::CharacterPreview | |
getSlotSelected(int posX, int posY) | MWRender::InventoryPreview | |
InventoryPreview(MWWorld::Ptr character) | MWRender::InventoryPreview | |
mAnimation | MWRender::CharacterPreview | [protected] |
mCamera | MWRender::CharacterPreview | [protected] |
mCharacter | MWRender::CharacterPreview | [protected] |
mCurrentAnimGroup | MWRender::CharacterPreview | [protected] |
mLookAt | MWRender::CharacterPreview | [protected] |
mName | MWRender::CharacterPreview | [protected] |
mNode | MWRender::CharacterPreview | [protected] |
mPosition | MWRender::CharacterPreview | [protected] |
mRenderTarget | MWRender::CharacterPreview | [protected] |
mSceneMgr | MWRender::CharacterPreview | [protected] |
mSelectionBuffer | MWRender::InventoryPreview | [private] |
mSizeX | MWRender::CharacterPreview | [protected] |
mSizeY | MWRender::CharacterPreview | [protected] |
mTexture | MWRender::CharacterPreview | [protected] |
mViewport | MWRender::CharacterPreview | [protected] |
onSetup() | MWRender::InventoryPreview | [virtual] |
rebuild() | MWRender::CharacterPreview | [virtual] |
renderHeadOnly() | MWRender::CharacterPreview | [inline, protected, virtual] |
setup() | MWRender::CharacterPreview | [virtual] |
update(int sizeX, int sizeY) | MWRender::InventoryPreview | |
~CharacterPreview() | MWRender::CharacterPreview | [virtual] |
~InventoryPreview() | MWRender::InventoryPreview | [virtual] |