OpenMW
|
getWorldTransform(btTransform &worldTrans) const | MyMotionState | [inline, virtual] |
mPos1 | MyMotionState | [protected] |
mVisibleobj | MyMotionState | [protected] |
MyMotionState(const btTransform &initialpos, Ogre::SceneNode *node) | MyMotionState | [inline] |
setNode(Ogre::SceneNode *node) | MyMotionState | [inline] |
setWorldTransform(const btTransform &worldTrans) | MyMotionState | [inline, virtual] |
~MyMotionState() | MyMotionState | [inline, virtual] |