, including all inherited members.
| addCharacter(const std::string &name, const std::string &mesh, const Ogre::Vector3 &position, float scale, const Ogre::Quaternion &rotation) | OEngine::Physic::PhysicEngine | |
| addHeightField(float *heights, int x, int y, float yoffset, float triSize, float sqrtVerts) | OEngine::Physic::PhysicEngine | |
| addRigidBody(RigidBody *body, bool addToMap=true, RigidBody *raycastingBody=NULL, bool actor=false) | OEngine::Physic::PhysicEngine | |
| adjustRigidBody(RigidBody *body, const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, const Ogre::Vector3 &scaledBoxTranslation=Ogre::Vector3::ZERO, const Ogre::Quaternion &boxRotation=Ogre::Quaternion::IDENTITY) | OEngine::Physic::PhysicEngine | |
| boxAdjustExternal(const std::string &mesh, RigidBody *body, float scale, const Ogre::Vector3 &position, const Ogre::Quaternion &rotation) | OEngine::Physic::PhysicEngine | |
| broadphase | OEngine::Physic::PhysicEngine | |
| collisionConfiguration | OEngine::Physic::PhysicEngine | |
| createAndAdjustRigidBody(const std::string &mesh, const std::string &name, float scale, const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, Ogre::Vector3 *scaledBoxTranslation=0, Ogre::Quaternion *boxRotation=0, bool raycasting=false, bool placeable=false) | OEngine::Physic::PhysicEngine | |
| createDebugRendering() | OEngine::Physic::PhysicEngine | |
| deleteRigidBody(const std::string &name) | OEngine::Physic::PhysicEngine | |
| dispatcher | OEngine::Physic::PhysicEngine | |
| dynamicsWorld | OEngine::Physic::PhysicEngine | |
| emptyEventLists(void) | OEngine::Physic::PhysicEngine | |
| getCharacter(const std::string &name) | OEngine::Physic::PhysicEngine | |
| getCollisions(const std::string &name) | OEngine::Physic::PhysicEngine | |
| getFilteredContact(const std::string &filter, const btVector3 &origin, btCollisionObject *object) | OEngine::Physic::PhysicEngine | |
| getObjectAABB(const std::string &mesh, float scale, btVector3 &min, btVector3 &max) | OEngine::Physic::PhysicEngine | |
| getRigidBody(const std::string &name, bool raycasting=false) | OEngine::Physic::PhysicEngine | |
| HeightFieldContainer typedef | OEngine::Physic::PhysicEngine | |
| isAnyActorStandingOn(const std::string &objectName) | OEngine::Physic::PhysicEngine | |
| isDebugCreated | OEngine::Physic::PhysicEngine | |
| mActorMap | OEngine::Physic::PhysicEngine | |
| mCollisionObjectMap | OEngine::Physic::PhysicEngine | |
| mDebugActive | OEngine::Physic::PhysicEngine | |
| mDebugDrawer | OEngine::Physic::PhysicEngine | |
| mHeightFieldMap | OEngine::Physic::PhysicEngine | |
| mRaycastingObjectMap | OEngine::Physic::PhysicEngine | |
| mSceneMgr | OEngine::Physic::PhysicEngine | |
| mShapeLoader | OEngine::Physic::PhysicEngine | |
| pairCache | OEngine::Physic::PhysicEngine | |
| PhysicActorContainer typedef | OEngine::Physic::PhysicEngine | |
| PhysicEngine(BulletShapeLoader *shapeLoader) | OEngine::Physic::PhysicEngine | |
| rayTest(btVector3 &from, btVector3 &to, bool raycastingObjectOnly=true, bool ignoreHeightMap=false) | OEngine::Physic::PhysicEngine | |
| rayTest2(btVector3 &from, btVector3 &to) | OEngine::Physic::PhysicEngine | |
| removeCharacter(const std::string &name) | OEngine::Physic::PhysicEngine | |
| removeHeightField(int x, int y) | OEngine::Physic::PhysicEngine | |
| removeRigidBody(const std::string &name) | OEngine::Physic::PhysicEngine | |
| RigidBodyContainer typedef | OEngine::Physic::PhysicEngine | |
| setDebugRenderingMode(int mode) | OEngine::Physic::PhysicEngine | |
| setSceneManager(Ogre::SceneManager *sceneMgr) | OEngine::Physic::PhysicEngine | |
| solver | OEngine::Physic::PhysicEngine | |
| sphereCast(float radius, btVector3 &from, btVector3 &to) | OEngine::Physic::PhysicEngine | |
| stepSimulation(double deltaT) | OEngine::Physic::PhysicEngine | |
| toggleDebugRendering() | OEngine::Physic::PhysicEngine | |
| ~PhysicEngine() | OEngine::Physic::PhysicEngine | |