, including all inherited members.
addFallOffset(bool wasJumping, btScalar currentStepOffset, btScalar dt) | btKinematicCharacterController | [private] |
btKinematicCharacterController(btPairCachingGhostObject *externalGhostObject, btPairCachingGhostObject *internalGhostObject, btScalar stepHeight, btScalar constantScale=btScalar(1.0), btScalar gravity=btScalar(9.8), btScalar fallVelocity=btScalar(55.0), btScalar jumpVelocity=btScalar(9.8), btScalar recoveringFactor=btScalar(0.2)) | btKinematicCharacterController | |
canJump() const | btKinematicCharacterController | |
debugDraw(btIDebugDraw *debugDrawer) | btKinematicCharacterController | |
externalGhostObject | btKinematicCharacterController | [private] |
getGravity() const | btKinematicCharacterController | |
getMaxSlope() const | btKinematicCharacterController | |
getUpAxisDirections() | btKinematicCharacterController | [private, static] |
internalGhostObject | btKinematicCharacterController | [private] |
jump() | btKinematicCharacterController | |
m_fallSpeed | btKinematicCharacterController | [private] |
m_gravity | btKinematicCharacterController | [private] |
m_jumpSpeed | btKinematicCharacterController | [private] |
m_manifoldArray | btKinematicCharacterController | [private] |
m_maxJumpHeight | btKinematicCharacterController | [private] |
m_maxSlopeCosine | btKinematicCharacterController | [private] |
m_maxSlopeRadians | btKinematicCharacterController | [private] |
m_recoveringFactor | btKinematicCharacterController | [private] |
m_stepHeight | btKinematicCharacterController | [private] |
m_upAxis | btKinematicCharacterController | [private] |
m_useGhostObjectSweepTest | btKinematicCharacterController | [private] |
m_useWalkDirection | btKinematicCharacterController | [private] |
m_velocityTimeInterval | btKinematicCharacterController | [private] |
m_verticalOffset | btKinematicCharacterController | [private] |
m_verticalVelocity | btKinematicCharacterController | [private] |
m_walkDirection | btKinematicCharacterController | [private] |
m_wasJumping | btKinematicCharacterController | [private] |
mCollision | btKinematicCharacterController | |
onGround() const | btKinematicCharacterController | |
playerStep(btCollisionWorld *collisionWorld, btScalar dt) | btKinematicCharacterController | |
preStep(btCollisionWorld *collisionWorld) | btKinematicCharacterController | |
recoverFromPenetration(btCollisionWorld *collisionWorld) | btKinematicCharacterController | [private] |
reset() | btKinematicCharacterController | |
setFallSpeed(btScalar fallSpeed) | btKinematicCharacterController | |
setGravity(btScalar gravity) | btKinematicCharacterController | |
setJumpSpeed(btScalar jumpSpeed) | btKinematicCharacterController | |
setMaxJumpHeight(btScalar maxJumpHeight) | btKinematicCharacterController | |
setMaxSlope(btScalar slopeRadians) | btKinematicCharacterController | |
setUpAxis(UpAxis axis) | btKinematicCharacterController | [inline] |
setUseGhostSweepTest(bool useGhostObjectSweepTest) | btKinematicCharacterController | [inline] |
setVelocityForTimeInterval(const btVector3 &velocity, btScalar timeInterval) | btKinematicCharacterController | [virtual] |
setVerticalVelocity(float z) | btKinematicCharacterController | |
setWalkDirection(const btVector3 &walkDirection) | btKinematicCharacterController | [virtual] |
stepDown(btCollisionWorld *collisionWorld, const btVector3 ¤tPosition, btScalar currentStepOffset) | btKinematicCharacterController | [private] |
stepForwardAndStrafe(btCollisionWorld *collisionWorld, const btVector3 ¤tPosition, const btVector3 &walkMove) | btKinematicCharacterController | [private] |
stepUp(btCollisionWorld *collisionWorld, const btVector3 ¤tPosition, btScalar ¤tStepOffset) | btKinematicCharacterController | [private] |
UpAxis enum name | btKinematicCharacterController | |
updateAction(btCollisionWorld *collisionWorld, btScalar deltaTime) | btKinematicCharacterController | [inline, virtual] |
warp(const btVector3 &origin) | btKinematicCharacterController | |
X_AXIS enum value | btKinematicCharacterController | |
Y_AXIS enum value | btKinematicCharacterController | |
Z_AXIS enum value | btKinematicCharacterController | |
~btKinematicCharacterController() | btKinematicCharacterController | |