OpenMW
btKinematicCharacterController Member List
This is the complete list of members for btKinematicCharacterController, including all inherited members.
addFallOffset(bool wasJumping, btScalar currentStepOffset, btScalar dt)btKinematicCharacterController [private]
btKinematicCharacterController(btPairCachingGhostObject *externalGhostObject, btPairCachingGhostObject *internalGhostObject, btScalar stepHeight, btScalar constantScale=btScalar(1.0), btScalar gravity=btScalar(9.8), btScalar fallVelocity=btScalar(55.0), btScalar jumpVelocity=btScalar(9.8), btScalar recoveringFactor=btScalar(0.2))btKinematicCharacterController
canJump() const btKinematicCharacterController
debugDraw(btIDebugDraw *debugDrawer)btKinematicCharacterController
externalGhostObjectbtKinematicCharacterController [private]
getGravity() const btKinematicCharacterController
getMaxSlope() const btKinematicCharacterController
getUpAxisDirections()btKinematicCharacterController [private, static]
internalGhostObjectbtKinematicCharacterController [private]
jump()btKinematicCharacterController
m_fallSpeedbtKinematicCharacterController [private]
m_gravitybtKinematicCharacterController [private]
m_jumpSpeedbtKinematicCharacterController [private]
m_manifoldArraybtKinematicCharacterController [private]
m_maxJumpHeightbtKinematicCharacterController [private]
m_maxSlopeCosinebtKinematicCharacterController [private]
m_maxSlopeRadiansbtKinematicCharacterController [private]
m_recoveringFactorbtKinematicCharacterController [private]
m_stepHeightbtKinematicCharacterController [private]
m_upAxisbtKinematicCharacterController [private]
m_useGhostObjectSweepTestbtKinematicCharacterController [private]
m_useWalkDirectionbtKinematicCharacterController [private]
m_velocityTimeIntervalbtKinematicCharacterController [private]
m_verticalOffsetbtKinematicCharacterController [private]
m_verticalVelocitybtKinematicCharacterController [private]
m_walkDirectionbtKinematicCharacterController [private]
m_wasJumpingbtKinematicCharacterController [private]
mCollisionbtKinematicCharacterController
onGround() const btKinematicCharacterController
playerStep(btCollisionWorld *collisionWorld, btScalar dt)btKinematicCharacterController
preStep(btCollisionWorld *collisionWorld)btKinematicCharacterController
recoverFromPenetration(btCollisionWorld *collisionWorld)btKinematicCharacterController [private]
reset()btKinematicCharacterController
setFallSpeed(btScalar fallSpeed)btKinematicCharacterController
setGravity(btScalar gravity)btKinematicCharacterController
setJumpSpeed(btScalar jumpSpeed)btKinematicCharacterController
setMaxJumpHeight(btScalar maxJumpHeight)btKinematicCharacterController
setMaxSlope(btScalar slopeRadians)btKinematicCharacterController
setUpAxis(UpAxis axis)btKinematicCharacterController [inline]
setUseGhostSweepTest(bool useGhostObjectSweepTest)btKinematicCharacterController [inline]
setVelocityForTimeInterval(const btVector3 &velocity, btScalar timeInterval)btKinematicCharacterController [virtual]
setVerticalVelocity(float z)btKinematicCharacterController
setWalkDirection(const btVector3 &walkDirection)btKinematicCharacterController [virtual]
stepDown(btCollisionWorld *collisionWorld, const btVector3 &currentPosition, btScalar currentStepOffset)btKinematicCharacterController [private]
stepForwardAndStrafe(btCollisionWorld *collisionWorld, const btVector3 &currentPosition, const btVector3 &walkMove)btKinematicCharacterController [private]
stepUp(btCollisionWorld *collisionWorld, const btVector3 &currentPosition, btScalar &currentStepOffset)btKinematicCharacterController [private]
UpAxis enum namebtKinematicCharacterController
updateAction(btCollisionWorld *collisionWorld, btScalar deltaTime)btKinematicCharacterController [inline, virtual]
warp(const btVector3 &origin)btKinematicCharacterController
X_AXIS enum valuebtKinematicCharacterController
Y_AXIS enum valuebtKinematicCharacterController
Z_AXIS enum valuebtKinematicCharacterController
~btKinematicCharacterController()btKinematicCharacterController