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OpenMW
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#include <OgreHardwareIndexBuffer.h>#include <OgreHardwareVertexBuffer.h>#include <OgreAxisAlignedBox.h>#include <OgreTexture.h>Go to the source code of this file.
Classes | |
| class | Terrain::World |
| A quadtree-based terrain implementation suitable for large data sets. Near cells are rendered with alpha splatting, distant cells are merged together in batches and have their layers pre-rendered onto a composite map. Cracks at LOD transitions are avoided using stitching. More... | |
Namespaces | |
| namespace | Loading |
| namespace | Ogre |
| namespace | Terrain |
1.7.6.1