OpenMW
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#include <libs/platform/stdint.h>
Go to the source code of this file.
Classes | |
struct | ESM::Position |
Namespaces | |
namespace | ESM |
ESM/ESP records. | |
Typedefs | |
typedef int32_t | ESM::Color |
Enumerations | |
enum | ESM::Specialization { ESM::SPC_Combat = 0, ESM::SPC_Magic = 1, ESM::SPC_Stealth = 2 } |
enum | ESM::RangeType { ESM::RT_Self = 0, ESM::RT_Touch = 1, ESM::RT_Target = 2 } |
enum | ESM::RecNameInts { ESM::REC_ACTI = 0x49544341, ESM::REC_ALCH = 0x48434c41, ESM::REC_APPA = 0x41505041, ESM::REC_ARMO = 0x4f4d5241, ESM::REC_BODY = 0x59444f42, ESM::REC_BOOK = 0x4b4f4f42, ESM::REC_BSGN = 0x4e475342, ESM::REC_CELL = 0x4c4c4543, ESM::REC_CLAS = 0x53414c43, ESM::REC_CLOT = 0x544f4c43, ESM::REC_CNTC = 0x43544e43, ESM::REC_CONT = 0x544e4f43, ESM::REC_CREA = 0x41455243, ESM::REC_CREC = 0x43455243, ESM::REC_DIAL = 0x4c414944, ESM::REC_DOOR = 0x524f4f44, ESM::REC_ENCH = 0x48434e45, ESM::REC_FACT = 0x54434146, ESM::REC_GLOB = 0x424f4c47, ESM::REC_GMST = 0x54534d47, ESM::REC_INFO = 0x4f464e49, ESM::REC_INGR = 0x52474e49, ESM::REC_LAND = 0x444e414c, ESM::REC_LEVC = 0x4356454c, ESM::REC_LEVI = 0x4956454c, ESM::REC_LIGH = 0x4847494c, ESM::REC_LOCK = 0x4b434f4c, ESM::REC_LTEX = 0x5845544c, ESM::REC_MGEF = 0x4645474d, ESM::REC_MISC = 0x4353494d, ESM::REC_NPC_ = 0x5f43504e, ESM::REC_NPCC = 0x4343504e, ESM::REC_PGRD = 0x44524750, ESM::REC_PROB = 0x424f5250, ESM::REC_RACE = 0x45434152, ESM::REC_REGN = 0x4e474552, ESM::REC_REPA = 0x41504552, ESM::REC_SCPT = 0x54504353, ESM::REC_SKIL = 0x4c494b53, ESM::REC_SNDG = 0x47444e53, ESM::REC_SOUN = 0x4e554f53, ESM::REC_SPEL = 0x4c455053, ESM::REC_SSCR = 0x52435353, ESM::REC_STAT = 0x54415453, ESM::REC_WEAP = 0x50414557, ESM::REC_FILT = 0x544C4946 } |