OpenMW
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00001 #ifndef GAME_MWMECHANICS_DRAWSTATE_H 00002 #define GAME_MWMECHANICS_DRAWSTATE_H 00003 00004 namespace MWMechanics 00005 { 00007 enum DrawState_ 00008 { 00009 DrawState_Weapon = 0, 00010 DrawState_Spell = 1, 00011 DrawState_Nothing = 2 00012 }; 00013 } 00014 00015 #endif