OpenMW
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00001 #ifndef GAME_MWBASE_INPUTMANAGER_H 00002 #define GAME_MWBASE_INPUTMANAGER_H 00003 00004 #include <string> 00005 00006 #include <components/settings/settings.hpp> 00007 00008 namespace MWBase 00009 { 00011 class InputManager 00012 { 00013 InputManager (const InputManager&); 00015 00016 InputManager& operator= (const InputManager&); 00018 00019 public: 00020 00021 InputManager() {} 00022 00023 virtual ~InputManager() {} 00024 00025 virtual void update(float dt, bool loading) = 0; 00026 00027 virtual void changeInputMode(bool guiMode) = 0; 00028 00029 virtual void processChangedSettings(const Settings::CategorySettingVector& changed) = 0; 00030 00031 virtual void setDragDrop(bool dragDrop) = 0; 00032 00033 virtual void toggleControlSwitch (const std::string& sw, bool value) = 0; 00034 virtual bool getControlSwitch (const std::string& sw) = 0; 00035 00036 virtual std::string getActionDescription (int action) = 0; 00037 virtual std::string getActionBindingName (int action) = 0; 00038 virtual std::vector<int> getActionSorting () = 0; 00039 virtual int getNumActions() = 0; 00040 virtual void enableDetectingBindingMode (int action) = 0; 00041 virtual void resetToDefaultBindings() = 0; 00042 }; 00043 } 00044 00045 #endif