OpenMW
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#include <vector>
#include <string>
Go to the source code of this file.
Classes | |
struct | ESM::PartReference |
struct | ESM::PartReferenceList |
struct | ESM::Armor |
struct | ESM::Armor::AODTstruct |
Namespaces | |
namespace | ESM |
ESM/ESP records. | |
Enumerations | |
enum | ESM::PartReferenceType { ESM::PRT_Head = 0, ESM::PRT_Hair = 1, ESM::PRT_Neck = 2, ESM::PRT_Cuirass = 3, ESM::PRT_Groin = 4, ESM::PRT_Skirt = 5, ESM::PRT_RHand = 6, ESM::PRT_LHand = 7, ESM::PRT_RWrist = 8, ESM::PRT_LWrist = 9, ESM::PRT_Shield = 10, ESM::PRT_RForearm = 11, ESM::PRT_LForearm = 12, ESM::PRT_RUpperarm = 13, ESM::PRT_LUpperarm = 14, ESM::PRT_RFoot = 15, ESM::PRT_LFoot = 16, ESM::PRT_RAnkle = 17, ESM::PRT_LAnkle = 18, ESM::PRT_RKnee = 19, ESM::PRT_LKnee = 20, ESM::PRT_RLeg = 21, ESM::PRT_LLeg = 22, ESM::PRT_RPauldron = 23, ESM::PRT_LPauldron = 24, ESM::PRT_Weapon = 25, ESM::PRT_Tail = 26, ESM::PRT_Count = 27 } |