OpenMW
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#include "magiceffects.hpp"
#include <cstdlib>
#include <stdexcept>
#include <components/esm/effectlist.hpp>
Namespaces | |
namespace | MWMechanics |
Game mechanics and NPC-AI. | |
Functions | |
bool | MWMechanics::operator< (const EffectKey &left, const EffectKey &right) |