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OpenMW
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#include "magiceffects.hpp"#include <cstdlib>#include <stdexcept>#include <components/esm/effectlist.hpp>Namespaces | |
| namespace | MWMechanics |
Game mechanics and NPC-AI. | |
Functions | |
| bool | MWMechanics::operator< (const EffectKey &left, const EffectKey &right) |
1.7.6.1