OpenMW
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00001 #ifndef GAME_MWMECHANICS_MOVEMENT_H 00002 #define GAME_MWMECHANICS_MOVEMENT_H 00003 00004 namespace MWMechanics 00005 { 00007 struct Movement 00008 { 00009 float mPosition[3]; 00010 float mRotation[3]; 00011 00012 Movement() 00013 { 00014 mPosition[0] = mPosition[1] = mPosition[2] = 0.0f; 00015 mRotation[0] = mRotation[1] = mRotation[2] = 0.0f; 00016 } 00017 }; 00018 } 00019 00020 #endif