OpenMW
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#include "objects.hpp"
#include <cmath>
#include <OgreSceneNode.h>
#include <OgreSceneManager.h>
#include <OgreEntity.h>
#include <OgreLight.h>
#include <OgreSubEntity.h>
#include <OgreParticleSystem.h>
#include <OgreParticleEmitter.h>
#include <OgreStaticGeometry.h>
#include <components/nifogre/ogrenifloader.hpp>
#include <components/settings/settings.hpp>
#include "../mwworld/ptr.hpp"
#include "../mwworld/class.hpp"
#include "renderconst.hpp"
#include "animation.hpp"