OpenMW
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#include <OgreRenderQueue.h>
Go to the source code of this file.
Namespaces | |
namespace | MWRender |
Rendering via Ogre. | |
Enumerations | |
enum | MWRender::RenderQueueGroups { MWRender::RQG_SkiesEarly = Ogre::RENDER_QUEUE_SKIES_EARLY, MWRender::RQG_Main = Ogre::RENDER_QUEUE_MAIN, MWRender::RQG_Alpha = Ogre::RENDER_QUEUE_MAIN+1, MWRender::RQG_OcclusionQuery = Ogre::RENDER_QUEUE_6, MWRender::RQG_UnderWater = Ogre::RENDER_QUEUE_4, MWRender::RQG_Water = RQG_Alpha, MWRender::RQG_SkiesLate = Ogre::RENDER_QUEUE_SKIES_LATE } |
enum | MWRender::VisibilityFlags { MWRender::RV_Terrain = 1, MWRender::RV_Statics = 2, MWRender::RV_StaticsSmall = 4, MWRender::RV_Water = 8, MWRender::RV_Actors = 16, MWRender::RV_Misc = 32, MWRender::RV_Sky = 64, MWRender::RV_NoReflection = 128, MWRender::RV_OcclusionQuery = 256, MWRender::RV_Debug = 512, MWRender::RV_Overlay = 1024, MWRender::RV_FirstPerson = 2048, MWRender::RV_Map = RV_Terrain + RV_Statics + RV_StaticsSmall + RV_Misc + RV_Water } |